Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics.
This commit is contained in:
@@ -192,8 +192,6 @@ void ScreenSelectMusic::Init()
|
||||
|
||||
m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
|
||||
m_textHighScore[p].LoadFromFont( THEME->GetPathF(m_sName,"score") );
|
||||
//m_textHighScore[p].SetShadowLength( 0 );
|
||||
//m_textHighScore[p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) );
|
||||
LOAD_ALL_COMMANDS_AND_SET_XY( m_textHighScore[p] );
|
||||
this->AddChild( &m_textHighScore[p] );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user