Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics.

This commit is contained in:
AJ Kelly
2010-04-17 13:33:28 -05:00
parent 5cddf118ed
commit 9a809545a0
5 changed files with 4 additions and 25 deletions
-2
View File
@@ -192,8 +192,6 @@ void ScreenSelectMusic::Init()
m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
m_textHighScore[p].LoadFromFont( THEME->GetPathF(m_sName,"score") );
//m_textHighScore[p].SetShadowLength( 0 );
//m_textHighScore[p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) );
LOAD_ALL_COMMANDS_AND_SET_XY( m_textHighScore[p] );
this->AddChild( &m_textHighScore[p] );
}