Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics.
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@@ -8,12 +8,8 @@
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#include "ProductInfo.h"
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#include "LuaManager.h"
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static RString PLAYER_COLOR_NAME( size_t p ) { return ssprintf("ColorP%dCommand",int(p+1)); }
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ThemeMetric<RString> CommonMetrics::FIRST_ATTRACT_SCREEN ("Common","FirstAttractScreen");
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ThemeMetric<RString> CommonMetrics::DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
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ThemeMetric1D<apActorCommands> CommonMetrics::PLAYER_COLOR ("Common",PLAYER_COLOR_NAME,NUM_PLAYERS);
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LocalizedString CommonMetrics::WINDOW_TITLE ("Common","WindowTitle");
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ThemeMetric<int> CommonMetrics::MAX_COURSE_ENTRIES_BEFORE_VARIOUS("Common","MaxCourseEntriesBeforeShowVarious");
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ThemeMetric<float> CommonMetrics::TICK_EARLY_SECONDS ("ScreenGameplay","TickEarlySeconds");
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