Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics.
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@@ -49,10 +49,6 @@ InitialScreen="ScreenInit"
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OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay"
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# Legacy metric: Percentage Scoring shows this many decimals ( 00.00% ).
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PercentScoreDecimalPlaces=2
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# What should certain player-only elements do. we usually just color them to
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# show who's stuff is who's. you'd best leave this alone too.
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ColorP1Command=diffuse,PlayerColor(PLAYER_1)
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ColorP2Command=diffuse,PlayerColor(PLAYER_2)
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# 02 #
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[LightsManager]
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