Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics.

This commit is contained in:
AJ Kelly
2010-04-17 13:33:28 -05:00
parent 5cddf118ed
commit 9a809545a0
5 changed files with 4 additions and 25 deletions
-4
View File
@@ -49,10 +49,6 @@ InitialScreen="ScreenInit"
OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay"
# Legacy metric: Percentage Scoring shows this many decimals ( 00.00% ).
PercentScoreDecimalPlaces=2
# What should certain player-only elements do. we usually just color them to
# show who's stuff is who's. you'd best leave this alone too.
ColorP1Command=diffuse,PlayerColor(PLAYER_1)
ColorP2Command=diffuse,PlayerColor(PLAYER_2)
# 02 #
[LightsManager]