actor instance tables
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@@ -101,6 +101,7 @@ void Actor::UnsubcribeAndClearCommands()
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Actor::Actor()
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{
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m_pLuaInstance = new LuaClass;
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m_size = RageVector2( 1, 1 );
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Reset();
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m_bFirstUpdate = true;
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@@ -1336,7 +1337,7 @@ public:
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}
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};
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LUA_REGISTER_CLASS( Actor )
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LUA_REGISTER_INSTANCED_BASE_CLASS( Actor )
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// lua end
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