use m_Stage
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@@ -94,7 +94,7 @@ ScreenEvaluation::ScreenEvaluation()
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
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STATSMAN->m_CurStageStats.m_playMode = GAMESTATE->m_PlayMode;
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STATSMAN->m_CurStageStats.m_playMode = GAMESTATE->m_PlayMode;
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STATSMAN->m_CurStageStats.m_pStyle = GAMESTATE->GetCurrentStyle();
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STATSMAN->m_CurStageStats.m_pStyle = GAMESTATE->GetCurrentStyle();
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STATSMAN->m_CurStageStats.m_StageType = StageStats::STAGE_NORMAL;
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STATSMAN->m_CurStageStats.m_Stage = STAGE_1;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
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GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
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STATSMAN->m_CurStageStats.m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
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STATSMAN->m_CurStageStats.m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
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@@ -95,7 +95,7 @@ void StatsManager::GetFinalEvalStageStats( StageStats& statsOut ) const
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if( !ss.OnePassed() )
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if( !ss.OnePassed() )
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continue;
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continue;
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if( ss.m_StageType == StageStats::STAGE_NORMAL )
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if( ss.m_Stage != STAGE_EXTRA1 && ss.m_Stage != STAGE_EXTRA2 )
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{
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{
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if( PassedRegularSongsLeft == 0 )
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if( PassedRegularSongsLeft == 0 )
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break;
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break;
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