use m_Stage

This commit is contained in:
Glenn Maynard
2007-04-24 00:40:14 +00:00
parent cb6b092431
commit 9a26797ebb
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -94,7 +94,7 @@ ScreenEvaluation::ScreenEvaluation()
GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
STATSMAN->m_CurStageStats.m_playMode = GAMESTATE->m_PlayMode;
STATSMAN->m_CurStageStats.m_pStyle = GAMESTATE->GetCurrentStyle();
STATSMAN->m_CurStageStats.m_StageType = StageStats::STAGE_NORMAL;
STATSMAN->m_CurStageStats.m_Stage = STAGE_1;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
STATSMAN->m_CurStageStats.m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
+1 -1
View File
@@ -95,7 +95,7 @@ void StatsManager::GetFinalEvalStageStats( StageStats& statsOut ) const
if( !ss.OnePassed() )
continue;
if( ss.m_StageType == StageStats::STAGE_NORMAL )
if( ss.m_Stage != STAGE_EXTRA1 && ss.m_Stage != STAGE_EXTRA2 )
{
if( PassedRegularSongsLeft == 0 )
break;