fix crash in ScreenJukeboxMenu
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@@ -75,6 +75,9 @@ void ScreenJukeboxMenu::Input( const DeviceInput& DeviceI, const InputEventType
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{
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LOG->Trace( "ScreenJukeboxMenu::Input()" );
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if( m_Menu.IsTransitioning() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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