update
This commit is contained in:
@@ -139,8 +139,10 @@ ArchUtils += archutils/Unix/Backtrace.cpp archutils/Unix/Backtrace.h \
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archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h
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endif
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Dialog = arch/Dialog/Dialog.cpp arch/Dialog/Dialog.h arch/Dialog/DialogDriver.h
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Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) \
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$(Lights) $(MemoryCard) $(LowLevelWindow) $(ArchUtils) \
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$(Lights) $(MemoryCard) $(LowLevelWindow) $(ArchUtils) $(Dialog) \
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arch/arch.cpp arch/arch.h arch/arch_default.h arch/arch_linux.h arch/arch_platform.h
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RageSoundFileReaders = RageSoundReader_WAV.cpp RageSoundReader_WAV.h
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+75
-37
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -62,10 +62,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania\Program
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -82,27 +82,23 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Debug_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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# SUBTRACT LINK32 /incremental:no
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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# Begin Special Build Tool
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IntDir=.\../Debug_Xbox
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -139,10 +135,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none /debug
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\stepmania\stepmania\Program
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -160,28 +156,24 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Release_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# SUBTRACT LINK32 /pdb:none /debug
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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# Begin Special Build Tool
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IntDir=.\../Release_Xbox
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -2968,6 +2960,52 @@ SOURCE=.\arch\MemoryCard\MemoryCardDriverThreaded_Windows.cpp
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SOURCE=.\arch\MemoryCard\MemoryCardDriverThreaded_Windows.h
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# End Source File
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# End Group
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# Begin Group "Dialog"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\arch\Dialog\Dialog.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Dialog\Dialog.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Dialog\DialogDriver.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Dialog\DialogDriver_Win32.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Dialog\DialogDriver_Win32.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\arch\arch.cpp
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Reference in New Issue
Block a user