add some traces to track down an obscure crash
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@@ -408,6 +408,7 @@ static void GameLoop()
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switch(event.type)
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{
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case SDL_QUIT:
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LOG->Trace("SDL_QUIT: shutting down");
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return; /* exit the main loop */
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case SDL_VIDEORESIZE:
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DISPLAY->ResolutionChanged(event.resize.w, event.resize.h);
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