fix logic for FAIL_OFF

This commit is contained in:
Chris Danford
2004-06-08 07:32:50 +00:00
parent 01325e78b3
commit 99039668aa
+1
View File
@@ -1226,6 +1226,7 @@ void ScreenGameplay::Update( float fDeltaTime )
switch( GAMESTATE->m_SongOptions.m_FailType ) switch( GAMESTATE->m_SongOptions.m_FailType )
{ {
case SongOptions::FAIL_OFF: case SongOptions::FAIL_OFF:
// don't allow fail
break; break;
default: default:
// check for individual fail // check for individual fail