fix logic for FAIL_OFF
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@@ -1226,6 +1226,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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switch( GAMESTATE->m_SongOptions.m_FailType )
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switch( GAMESTATE->m_SongOptions.m_FailType )
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{
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{
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case SongOptions::FAIL_OFF:
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case SongOptions::FAIL_OFF:
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// don't allow fail
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break;
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break;
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default:
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default:
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// check for individual fail
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// check for individual fail
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