And the theming updates.
This commit is contained in:
@@ -345,6 +345,8 @@ Edit Songs/Steps=Edit Songs/Steps
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Practice Songs/Steps=Practice Songs/Steps
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Practice Songs/Steps=Practice Songs/Steps
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EditorShowBGChangesPlay=Choose whether to display song backgrounds while playing.
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EditorShowBGChangesPlay=Choose whether to display song backgrounds while playing.
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Effect=Effect
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Effect=Effect
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EffectsReceptor=Add alternative behaviors to the receptors and notes.
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EffectsArrow=Add alternative behaviors to the receptors and notes.
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EnableAttackSounds=If enabled, a sound effect will play when an attack begins or ends.
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EnableAttackSounds=If enabled, a sound effect will play when an attack begins or ends.
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EnableMineHitSound=If enabled, a sound will play when a mine is stepped on.
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EnableMineHitSound=If enabled, a sound will play when a mine is stepped on.
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EventMode=When set to &oq;ON&cq;, and you can continue playing forever. Failing will also take you back to the the Select Music or Select Course screen.
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EventMode=When set to &oq;ON&cq;, and you can continue playing forever. Failing will also take you back to the the Select Music or Select Course screen.
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@@ -383,7 +385,7 @@ OnlyDedicatedMenuButtons=Choose between allowing game buttons (dance pad, etc.)
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OptionsRandomJukebox=
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OptionsRandomJukebox=
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OsMountPlayer1=
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OsMountPlayer1=
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OsMountPlayer2=
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OsMountPlayer2=
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Persp=Perspective
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Persp=Tilt
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Player1Profile=
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Player1Profile=
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Player2Profile=
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Player2Profile=
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PlayerAutoPlay=PlayerAutoPlay
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PlayerAutoPlay=PlayerAutoPlay
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@@ -873,6 +875,8 @@ Editor options=Options
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EditorShowBGChangesPlay=Show Backgrounds
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EditorShowBGChangesPlay=Show Backgrounds
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Erase step timing=Erase step timing
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Erase step timing=Erase step timing
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Effect=Effect
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Effect=Effect
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EffectsReceptor=Effects
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EffectsArrow=
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EnableAttackSounds=Attack Sounds
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EnableAttackSounds=Attack Sounds
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EnableMineHitSound=Mine Sounds
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EnableMineHitSound=Mine Sounds
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Entry %d=Entry %d
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Entry %d=Entry %d
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@@ -1735,6 +1739,7 @@ DoubleChallengeMeter=Double Challenge Meter
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[StepMania]
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[StepMania]
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Announcer=Announcer
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Announcer=Announcer
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Couldn't open any loading windows.=Couldn't open any loading windows.
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Fullscreen=Fullscreen
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Fullscreen=Fullscreen
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Initializing %s...=Initializing %s...
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Initializing %s...=Initializing %s...
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No video renderers attempted.=No video renderers attempted.
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No video renderers attempted.=No video renderers attempted.
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@@ -1751,22 +1756,6 @@ Windowed=Windowed
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color=color
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color=color
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texture=texture
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texture=texture
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[LoadingWindow]
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Couldn't open any loading windows.=Couldn't open any loading windows.
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Starting sound subsystem...=Starting sound subsystem...
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Initializing bookkeeper...=Initializing bookkeeper...
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Starting lights subsystem...=Starting lights subsystem...
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Loading game type...=Loading game type...
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Building song cache index...=Building song cache index...
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Loading banner cache...=Loading banner cache...
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Initializing memory card system...=Initializing memory card system...
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Initializing character system...=Initializing character system...
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Initializing profile system...=Initializing profile system...
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Updating popular song list...=Updating popular song list...
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Updating course rankings...=Updating course rankings...
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Initializing statics manager...=Initializing statics manager...
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Initializing message system...=Initializing message system...
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[StepsType]
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[StepsType]
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dance-couple=couple
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dance-couple=couple
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dance-double=double
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dance-double=double
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@@ -68,7 +68,7 @@ local function ParseSpeedModFile(path)
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return mods
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return mods
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else
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else
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-- error; write a fallback mod file and return it
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-- error; write a fallback mod file and return it
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local fallbackString = "0.5x,1x,1.5x,2x,3x,4x,8x,C250,C450,m550"
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local fallbackString = "0.5x,1x,1.5x,2x,3x,4x,5x,6x,7x,8x,C250,C450,m550"
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Trace("[CustomSpeedMods]: Could not read SpeedMods; writing fallback to "..path)
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Trace("[CustomSpeedMods]: Could not read SpeedMods; writing fallback to "..path)
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file:Open(path, 2)
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file:Open(path, 2)
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file:Write(fallbackString)
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file:Write(fallbackString)
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@@ -2036,13 +2036,13 @@ RowInitCommand=
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RowOnCommand=
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RowOnCommand=
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RowOffCommand=
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RowOffCommand=
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RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-146+36*offsetFromCenter) end
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RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-146+36*offsetFromCenter) end
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ExplanationP1X=SCREEN_CENTER_X-240
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ExplanationP1X=SCREEN_CENTER_X-256-20
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ExplanationP1Y=SCREEN_CENTER_Y+174
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ExplanationP1Y=SCREEN_CENTER_Y+174
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ExplanationP1OnCommand=shadowlength,0;wrapwidthpixels,(SCREEN_WIDTH*0.78)*1.5;zoom,0.5;halign,0;cropright,1;linear,0.5;cropright,0
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ExplanationP1OnCommand=shadowlength,1;wrapwidthpixels,192/0.5;zoom,0.5;halign,0;cropright,1;linear,0.5;cropright,0
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ExplanationP1OffCommand=
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ExplanationP1OffCommand=
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ExplanationP2X=SCREEN_CENTER_X+240
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ExplanationP2X=SCREEN_CENTER_X+256+20
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ExplanationP2Y=SCREEN_CENTER_Y+174
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ExplanationP2Y=SCREEN_CENTER_Y+174
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ExplanationP2OnCommand=shadowlength,0;wrapwidthpixels,(SCREEN_WIDTH*0.78)*1.5;zoom,0.5;halign,1;cropright,1;linear,0.5;cropright,0
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ExplanationP2OnCommand=shadowlength,1;wrapwidthpixels,192/0.5;zoom,0.5;halign,1;cropright,1;linear,0.5;cropright,0
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ExplanationP2OffCommand=
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ExplanationP2OffCommand=
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ExplanationTogetherX=SCREEN_CENTER_X
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ExplanationTogetherX=SCREEN_CENTER_X
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ExplanationTogetherY=SCREEN_CENTER_Y+184
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ExplanationTogetherY=SCREEN_CENTER_Y+184
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@@ -2155,25 +2155,25 @@ Effect,13="mod,bumpy;name,Bumpy"
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Effect,14="mod,beat;name,Beat"
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Effect,14="mod,beat;name,Beat"
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Effect,15="mod,45% xmode;name,XMode"
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Effect,15="mod,45% xmode;name,XMode"
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EffectsReceptor="selectmultiple"
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EffectsReceptor="5;selectmultiple"
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EffectsReceptorDefault=""
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EffectsReceptorDefault="mod,no confusion,no invert,no flip,no mini,no xmode"
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EffectsReceptor,1="mod,confusion;name,Confusion"
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EffectsReceptor,1="mod,confusion;name,Confusion"
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EffectsReceptor,2="mod,invert;name,Invert"
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EffectsReceptor,2="mod,invert;name,Invert"
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EffectsReceptor,3="mod,Flip;name,Flip"
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EffectsReceptor,3="mod,Flip;name,Flip"
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EffectsReceptor,4="mod,mini;name,Mini"
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EffectsReceptor,4="mod,mini;name,Mini"
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EffectsReceptor,5="mod,-100% mini;name,Big"
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# EffectsReceptor,5="mod,-100% mini;name,Big"
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EffectsReceptor,6="mod,45% xmode;name,XMode"
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EffectsReceptor,5="mod,45% xmode;name,XMode"
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EffectsArrow="selectmultiple"
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EffectsArrow="8;selectmultiple"
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EffectsArrowDefault=""
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EffectsArrowDefault="mod,no drunk,no dizzy,no twirl,no roll,no beat,no tipsy,no tornado,no bumpy"
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EffectsArrow,1="mod,drunk;name,Drunk"
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EffectsArrow,1="mod,drunk;name,Drunk"
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EffectsArrow,2="mod,dizzy;name,Dizzy"
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EffectsArrow,2="mod,dizzy;name,Dizzy"
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EffectsArrow,3="mod,twirl;name,Twirl"
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EffectsArrow,3="mod,twirl;name,Twirl"
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EffectsArrow,4="mod,roll;name,Roll"
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EffectsArrow,4="mod,roll;name,Roll"
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EffectsArrow,5="mod,beat;name,Beat"
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EffectsArrow,5="mod,beat;name,Beat"
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EffectsArrow,6="mod,tispy;name,Tipsy"
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EffectsArrow,6="mod,tipsy;name,Tipsy"
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EffectsArrow,7="mod,50% tornado;name,Tornado"
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EffectsArrow,7="mod,50% tornado;name,Tornado"
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EffectsArrow,8="mod,drunk;name,Bumpy"
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EffectsArrow,8="mod,bumpy;name,Bumpy"
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# Effect="9"
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# Effect="9"
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# EffectDefault="mod,no drunk,no dizzy,no confusion,no mini,no flip,no tornado,no tipsy"
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# EffectDefault="mod,no drunk,no dizzy,no confusion,no mini,no flip,no tornado,no tipsy"
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@@ -2816,11 +2816,14 @@ PlayMusic=false
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#
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#
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TimerSeconds=30
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TimerSeconds=30
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#
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#
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LineNames="1,2,3,4,5,6,R,7,8,9,10,11,12,13,14,16,17"
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LineNames="1,2,3A,3B,4,5,6,R,7,8,9,10,11,12,13,14,16,17"
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Line1="lua,SpeedMods()"
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Line1="lua,SpeedMods()"
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# Line1="list,Speed"
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# Line1="list,Speed"
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Line2="list,Accel"
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Line2="list,Accel"
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Line3="list,Effect"
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#Line3="list,Effect"
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Line3A="list,EffectsReceptor"
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Line3B="list,EffectsArrow"
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#
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Line4="list,Appearance"
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Line4="list,Appearance"
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Line5="list,Turn"
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Line5="list,Turn"
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Line6="list,Insert"
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Line6="list,Insert"
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@@ -1,9 +1,9 @@
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-- theme identification:
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-- theme identification:
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themeInfo = {
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themeInfo = {
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ProductCode = "SSC-00X",
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ProductCode = "SSC-501",
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Name = "Move Me",
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Name = "Turn The Page",
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Version = 1.00,
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Version = 0.90,
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Date = "20100906",
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Date = "20110720",
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Internal = "rel 00000000-3500",
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Internal = "rel 00000000-3500",
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Revision = 3500,
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Revision = 3500,
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};
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};
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@@ -232,7 +232,7 @@ end
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function GetDefaultOptionLines()
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function GetDefaultOptionLines()
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local LineSets = { -- none of these include characters yet.
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local LineSets = { -- none of these include characters yet.
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"1,8,14,2,3,4,5,6,R,7,9,10,11,12,13,16,17", -- All
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"1,8,14,2,3A,3B,4,5,6,R,7,9,10,11,12,13,16,17", -- All
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"1,8,14,2,7,13,16,17", -- DDR Essentials ( no turns, fx )
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"1,8,14,2,7,13,16,17", -- DDR Essentials ( no turns, fx )
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};
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};
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local function IsExtra()
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local function IsExtra()
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