fix hands results

This commit is contained in:
Glenn Maynard
2005-02-08 02:08:04 +00:00
parent de0783842a
commit 98a558006b
+1 -1
View File
@@ -114,7 +114,7 @@ int GetSuccessfulHands( const NoteData &in, int iStartIndex = 0, int iEndIndex =
int iHeadRow;
if( !in.IsHoldNoteAtBeat( t, i, &iHeadRow ) )
continue;
const TapNote &tn = in.GetTapNote(t, i);
const TapNote &tn = in.GetTapNote( t, iHeadRow );
/* If a hold is released *after* a hands containing it, the hands is
* still good. So, ignore the judgement and only examine iLastHeldRow