diff --git a/stepmania/src/NoteDataWithScoring.cpp b/stepmania/src/NoteDataWithScoring.cpp index 1b0ae65848..a484732b12 100644 --- a/stepmania/src/NoteDataWithScoring.cpp +++ b/stepmania/src/NoteDataWithScoring.cpp @@ -114,7 +114,7 @@ int GetSuccessfulHands( const NoteData &in, int iStartIndex = 0, int iEndIndex = int iHeadRow; if( !in.IsHoldNoteAtBeat( t, i, &iHeadRow ) ) continue; - const TapNote &tn = in.GetTapNote(t, i); + const TapNote &tn = in.GetTapNote( t, iHeadRow ); /* If a hold is released *after* a hands containing it, the hands is * still good. So, ignore the judgement and only examine iLastHeldRow