yup, more comment/cleanup
This commit is contained in:
@@ -643,7 +643,6 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
|
|||||||
{
|
{
|
||||||
if (input.MenuI == m_GameButtonPreviousDifficulty )
|
if (input.MenuI == m_GameButtonPreviousDifficulty )
|
||||||
{
|
{
|
||||||
// Oh! I forgot to restrict to switch if the selection is locked... -DaisuMaster
|
|
||||||
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
|
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
|
||||||
m_soundLocked.Play();
|
m_soundLocked.Play();
|
||||||
else
|
else
|
||||||
@@ -658,6 +657,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Most likely a copypasta of the previous addition -DaisuMaster
|
// Most likely a copypasta of the previous addition -DaisuMaster
|
||||||
if( CHANGE_GROUPS_WITH_GAME_BUTTONS )
|
if( CHANGE_GROUPS_WITH_GAME_BUTTONS )
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user