yup, more comment/cleanup
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@@ -90,20 +90,20 @@ void ScreenSelectMusic::Init()
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TWO_PART_CONFIRMS_ONLY.Load( m_sName, "TwoPartConfirmsOnly" );
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TWO_PART_TIMER_SECONDS.Load( m_sName, "TwoPartTimerSeconds" );
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WRAP_CHANGE_STEPS.Load( m_sName, "WrapChangeSteps" );
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//To allow changing steps with gamebuttons -DaisuMaster
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// To allow changing steps with gamebuttons -DaisuMaster
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CHANGE_STEPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeStepsWithGameButtons" );
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CHANGE_GROUPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeGroupsWithGameButtoms" );
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m_GameButtonPreviousSong = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"PreviousSongButton") );
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m_GameButtonNextSong = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"NextSongButton") );
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//Ask for those only if changing steps with gamebuttons is allowed -DaisuMaster
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// Ask for those only if changing steps with gamebuttons is allowed -DaisuMaster
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if( CHANGE_STEPS_WITH_GAME_BUTTONS )
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{
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m_GameButtonPreviousDifficulty = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"PreviousDifficultyButton") );
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m_GameButtonNextDifficulty = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"NextDifficultyButton") );
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}
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//same here but for groups -DaisuMaster
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// same here but for groups -DaisuMaster
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if( CHANGE_GROUPS_WITH_GAME_BUTTONS )
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{
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m_GameButtonPreviousGroup = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"PreviousGroupButton") );
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@@ -641,9 +641,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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if( m_SelectionState == SelectionState_SelectingSong )
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{
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if ( input.MenuI == m_GameButtonPreviousDifficulty )
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if (input.MenuI == m_GameButtonPreviousDifficulty )
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{
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// Oh! I forgot to restrict to switch if the selection is locked... -DaisuMaster
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if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
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m_soundLocked.Play();
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else
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@@ -658,6 +657,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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}
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}
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}
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// Most likely a copypasta of the previous addition -DaisuMaster
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if( CHANGE_GROUPS_WITH_GAME_BUTTONS )
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{
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@@ -672,7 +672,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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m_soundLocked.Play();
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else
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{
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//for real: copypasta
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// for real: copypasta
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RString sNewGroup = m_MusicWheel.JumpToPrevGroup();
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m_MusicWheel.SelectSection(sNewGroup);
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m_MusicWheel.SetOpenSection(sNewGroup);
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