yup, more comment/cleanup

This commit is contained in:
AJ Kelly
2010-07-25 19:42:09 -05:00
parent ac5c370bc2
commit 988a3e7bbc
+6 -6
View File
@@ -90,20 +90,20 @@ void ScreenSelectMusic::Init()
TWO_PART_CONFIRMS_ONLY.Load( m_sName, "TwoPartConfirmsOnly" );
TWO_PART_TIMER_SECONDS.Load( m_sName, "TwoPartTimerSeconds" );
WRAP_CHANGE_STEPS.Load( m_sName, "WrapChangeSteps" );
//To allow changing steps with gamebuttons -DaisuMaster
// To allow changing steps with gamebuttons -DaisuMaster
CHANGE_STEPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeStepsWithGameButtons" );
CHANGE_GROUPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeGroupsWithGameButtoms" );
m_GameButtonPreviousSong = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"PreviousSongButton") );
m_GameButtonNextSong = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"NextSongButton") );
//Ask for those only if changing steps with gamebuttons is allowed -DaisuMaster
// Ask for those only if changing steps with gamebuttons is allowed -DaisuMaster
if( CHANGE_STEPS_WITH_GAME_BUTTONS )
{
m_GameButtonPreviousDifficulty = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"PreviousDifficultyButton") );
m_GameButtonNextDifficulty = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"NextDifficultyButton") );
}
//same here but for groups -DaisuMaster
// same here but for groups -DaisuMaster
if( CHANGE_GROUPS_WITH_GAME_BUTTONS )
{
m_GameButtonPreviousGroup = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"PreviousGroupButton") );
@@ -641,9 +641,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
if( m_SelectionState == SelectionState_SelectingSong )
{
if ( input.MenuI == m_GameButtonPreviousDifficulty )
if (input.MenuI == m_GameButtonPreviousDifficulty )
{
// Oh! I forgot to restrict to switch if the selection is locked... -DaisuMaster
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
m_soundLocked.Play();
else
@@ -658,6 +657,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
}
}
}
// Most likely a copypasta of the previous addition -DaisuMaster
if( CHANGE_GROUPS_WITH_GAME_BUTTONS )
{
@@ -672,7 +672,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
m_soundLocked.Play();
else
{
//for real: copypasta
// for real: copypasta
RString sNewGroup = m_MusicWheel.JumpToPrevGroup();
m_MusicWheel.SelectSection(sNewGroup);
m_MusicWheel.SetOpenSection(sNewGroup);