theme updates from midi; adds protiming
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@@ -395,6 +395,7 @@ Profiles=Edit the player profiles stored on this machine.
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ProgressiveLifebar=Set whether the lifebar is harsher on consecutive boo/miss judgments. OFF for no effect, 8 to make each consecutive miss a multiple of the first miss.
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ProgressiveNonstopLifebar=Determine whether the lifebar gets harsher as a nonstop course progresses. LifeDifficulty + this = LifeDifficulty on a final stage of a course.
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ProgressiveStageLifebar=Determine whether the lifebar gets harsher on later stages. LifeDifficulty + this = LifeDifficulty on a final stage. (No effect if Event Mode).
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ProTiming=ProTiming
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RandomBackgroundMode=Choose background style. &oq;Animations&cq; uses random items in the BGAnimations folder; &oq;Random Movies&cq; cycles through movies in the RandomMovies folder.
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RandomModifiers=
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Rate=Rate
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@@ -915,6 +916,7 @@ Profiles=Profiles
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ProgressiveLifebar=Progressive Lifebar
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ProgressiveNonstopLifebar=Progressive Nonstop Lifebar
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ProgressiveStageLifebar=Progressive Stage Lifebar
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ProTiming=Protiming
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Quads=Quads
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Quantize=Quantize
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RandomBackgroundMode=Mode
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@@ -4,6 +4,23 @@
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-- shakesoda calls this pump.lua
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-- GetExtraColorThreshold()
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-- [en] returns the difficulty threshold in meter
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-- for songs that should be counted as boss songs.
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function GetExtraColorThreshold()
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sGame = GAMESTATE:GetCurrentGame():GetName()
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local Modes = {
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dance = 10,
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pump = 15,
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beat = 12,
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kb7 = 10,
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para = 10,
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techno = 10,
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lights = 10, -- lights shouldn't be playable
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}
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return Modes[sGame]
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end
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-- GetEditModifiers
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-- [en] returns modifiers for ScreenEdit to use.
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function GetEditModifiers()
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@@ -75,7 +75,7 @@ OMESStageModifiers="suddendeath"
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NumSongGroupColors=10
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NumCourseGroupColors=1
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# Legacy metric: how difficult a song has to be for it to glow.
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ExtraColorMeter=10
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ExtraColorMeter=GetExtraColorThreshold()
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# The maximum difficulty a OMES stage can be.
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ExtraStage2DifficultyMax=8
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# Allow special colors for unlocks and 'preffered' sort
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