theme updates from midi; adds protiming

This commit is contained in:
AJ Kelly
2010-07-23 18:57:48 -05:00
parent c12b073a37
commit 986a1ec791
6 changed files with 65 additions and 22 deletions
+2
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@@ -395,6 +395,7 @@ Profiles=Edit the player profiles stored on this machine.
ProgressiveLifebar=Set whether the lifebar is harsher on consecutive boo/miss judgments. OFF for no effect, 8 to make each consecutive miss a multiple of the first miss.
ProgressiveNonstopLifebar=Determine whether the lifebar gets harsher as a nonstop course progresses. LifeDifficulty + this = LifeDifficulty on a final stage of a course.
ProgressiveStageLifebar=Determine whether the lifebar gets harsher on later stages. LifeDifficulty + this = LifeDifficulty on a final stage. (No effect if Event Mode).
ProTiming=ProTiming
RandomBackgroundMode=Choose background style. &oq;Animations&cq; uses random items in the BGAnimations folder; &oq;Random Movies&cq; cycles through movies in the RandomMovies folder.
RandomModifiers=
Rate=Rate
@@ -915,6 +916,7 @@ Profiles=Profiles
ProgressiveLifebar=Progressive Lifebar
ProgressiveNonstopLifebar=Progressive Nonstop Lifebar
ProgressiveStageLifebar=Progressive Stage Lifebar
ProTiming=Protiming
Quads=Quads
Quantize=Quantize
RandomBackgroundMode=Mode
+17
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@@ -4,6 +4,23 @@
-- shakesoda calls this pump.lua
-- GetExtraColorThreshold()
-- [en] returns the difficulty threshold in meter
-- for songs that should be counted as boss songs.
function GetExtraColorThreshold()
sGame = GAMESTATE:GetCurrentGame():GetName()
local Modes = {
dance = 10,
pump = 15,
beat = 12,
kb7 = 10,
para = 10,
techno = 10,
lights = 10, -- lights shouldn't be playable
}
return Modes[sGame]
end
-- GetEditModifiers
-- [en] returns modifiers for ScreenEdit to use.
function GetEditModifiers()
+1 -1
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@@ -75,7 +75,7 @@ OMESStageModifiers="suddendeath"
NumSongGroupColors=10
NumCourseGroupColors=1
# Legacy metric: how difficult a song has to be for it to glow.
ExtraColorMeter=10
ExtraColorMeter=GetExtraColorThreshold()
# The maximum difficulty a OMES stage can be.
ExtraStage2DifficultyMax=8
# Allow special colors for unlocks and 'preffered' sort