SM_GoToEvaluationSummary is redundant: the end screen *is* the

eval summary when relevant
This commit is contained in:
Glenn Maynard
2003-10-15 01:05:20 +00:00
parent d1d342dbd3
commit 9853c9fb85
+5 -5
View File
@@ -57,7 +57,7 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "
const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
//const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5);
const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
@@ -950,9 +950,9 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
case SM_GoToEndScreen:
SCREENMAN->SetNewScreen( END_SCREEN );
break;
case SM_GoToEvaluationSummary:
SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
break;
// case SM_GoToEvaluationSummary:
// SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
// break;
case SM_PlayCheer:
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
break;
@@ -1009,7 +1009,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
* Play the "swoosh" sound manually (would normally be played by the ME
* tween out). */
TweenOffScreen();
m_Menu.StartTransitioning( SM_GoToEvaluationSummary );
m_Menu.StartTransitioning( SM_GoToEndScreen );
}
else
{