SM_GoToEvaluationSummary is redundant: the end screen *is* the
eval summary when relevant
This commit is contained in:
@@ -57,7 +57,7 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "
|
||||
|
||||
|
||||
const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
|
||||
const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
|
||||
//const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
|
||||
const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5);
|
||||
const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
|
||||
|
||||
@@ -950,9 +950,9 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
||||
case SM_GoToEndScreen:
|
||||
SCREENMAN->SetNewScreen( END_SCREEN );
|
||||
break;
|
||||
case SM_GoToEvaluationSummary:
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
|
||||
break;
|
||||
// case SM_GoToEvaluationSummary:
|
||||
// SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
|
||||
// break;
|
||||
case SM_PlayCheer:
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
|
||||
break;
|
||||
@@ -1009,7 +1009,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
|
||||
* Play the "swoosh" sound manually (would normally be played by the ME
|
||||
* tween out). */
|
||||
TweenOffScreen();
|
||||
m_Menu.StartTransitioning( SM_GoToEvaluationSummary );
|
||||
m_Menu.StartTransitioning( SM_GoToEndScreen );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user