diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 4e3b055cb6..e3d9d93fe1 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -57,7 +57,7 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", " const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3); -const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4); +//const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4); const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5); const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6); @@ -950,9 +950,9 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM ) case SM_GoToEndScreen: SCREENMAN->SetNewScreen( END_SCREEN ); break; - case SM_GoToEvaluationSummary: - SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" ); - break; +// case SM_GoToEvaluationSummary: +// SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" ); +// break; case SM_PlayCheer: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") ); break; @@ -1009,7 +1009,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn ) * Play the "swoosh" sound manually (would normally be played by the ME * tween out). */ TweenOffScreen(); - m_Menu.StartTransitioning( SM_GoToEvaluationSummary ); + m_Menu.StartTransitioning( SM_GoToEndScreen ); } else {