Next, be careful with merge conflicts.
Also, keep consistent newlines.
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("UpLeft_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#9b376d66");effectcolor2,color("#9b376d66"));
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}
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t[#t+1] = LoadActor("UpLeft_blend")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc517666");effectclock,"bgm";effecttiming,1,0,0,0;);
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}
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t[#t+1] = LoadActor("UpLeft_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF");fadetop,1);
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}
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t[#t+1] = LoadActor("UpLeft_fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF"));
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}
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t[#t+1] = LoadActor("UpLeft border");
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return t
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