Next, be careful with merge conflicts.

Also, keep consistent newlines.
This commit is contained in:
Jason Felds
2011-07-30 13:47:09 -04:00
51 changed files with 417 additions and 8 deletions
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+24
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@@ -0,0 +1,24 @@
local t = Def.ActorFrame{}
t[#t+1] = LoadActor("Center_blend")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b8737FF");effectcolor2,color("#9b8737FF");fadetop,0.5);
}
t[#t+1] = LoadActor("Center_blend")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb75233");effectclock,"bgm";effecttiming,1,0,0,0;);
}
t[#t+1] = LoadActor("Center_fill")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF"));
}
t[#t+1] = LoadActor("Center_feet")..{
InitCommand=cmd(blend,Blend.Add;diffusealpha,0.6);
}
t[#t+1] = LoadActor("Center border");
return t
+3
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@@ -0,0 +1,3 @@
return LoadActor("_CenterHit")..{
InitCommand=cmd(x,2;y,2);
}
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+28
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@@ -0,0 +1,28 @@
local t = Def.ActorFrame{}
t[#t+1] = LoadActor("Center_blend")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b873766");effectcolor2,color("#9b873766"));
}
t[#t+1] = LoadActor("Center_blend")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb75266");effectclock,"bgm";effecttiming,1,0,0,0;);
}
t[#t+1] = LoadActor("Center_blend")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF");fadetop,1);
}
t[#t+1] = LoadActor("Center_fill")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF"));
}
t[#t+1] = LoadActor("Center_feet")..{
InitCommand=cmd(blend,Blend.Add;diffusealpha,0.6);
}
t[#t+1] = LoadActor("Center border");
return t
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@@ -0,0 +1,20 @@
local t = Def.ActorFrame{}
t[#t+1] = LoadActor("DownLeft_blend")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#376f9bFF");effectcolor2,color("#376f9bFF");fadetop,0.5);
}
t[#t+1] = LoadActor("DownLeft_blend")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899cc33");effectclock,"bgm";effecttiming,1,0,0,0;);
}
t[#t+1] = LoadActor("DownLeft_fill")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF"));
}
t[#t+1] = LoadActor("DownLeft border");
return t
@@ -0,0 +1,3 @@
return LoadActor("_DownLeftHit")..{
InitCommand=cmd(y,5;x,2);
}
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@@ -0,0 +1,24 @@
local t = Def.ActorFrame{}
t[#t+1] = LoadActor("DownLeft_blend")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#376f9b66");effectcolor2,color("#376f9b66"));
}
t[#t+1] = LoadActor("DownLeft_blend")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899cc66");effectclock,"bgm";effecttiming,1,0,0,0;);
}
t[#t+1] = LoadActor("DownLeft_blend")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF");fadetop,1);
}
t[#t+1] = LoadActor("DownLeft_fill")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF"));
}
t[#t+1] = LoadActor("DownLeft border");
return t
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@@ -0,0 +1,3 @@
return NOTESKIN:LoadActor("DownLeft","Hold Head")..{
--InitCommand=cmd(rotationy,180);
};
@@ -0,0 +1,3 @@
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
OnCommand=cmd(x,-2;zoomx,-1);
}
@@ -0,0 +1,8 @@
return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
Frames = {
{ Frame = 0 };
{ Frame = 1 };
{ Frame = 2 };
};
--InitCommand=cmd(rotationy,180);
};
@@ -0,0 +1,3 @@
return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
--InitCommand=cmd(rotationy,180);
};
@@ -0,0 +1 @@
DownLeft border
+117
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@@ -0,0 +1,117 @@
local Noteskin = {}
--bBlanks:
Noteskin.bBlanks = {
--["element"] = true|false;
["Hold Tail Active"] = true;
["Hold Tail Active"] = true;
--
--["Hold Head Active"] = "Tap Note";
--["Hold Head Inactive"] = "Tap Note";
--
["Roll Tail Inactive"] = true;
["Roll Tail Inactive"] = true;
}
Noteskin.PartsToRotate = {
--["elemenu"] = true|false;
["Roll Head Active"] = false;
["Roll Head Inactive"] = false;
["NoteHit"] = true;
}
Noteskin.ElementRedirs = {
--["element"] = "redirected_element";
["Hold Head Active"] = "Hold Head";
["Hold Head Inactive"] = "Hold Head";
["Roll Head Active"] = "Roll Head Active";
["Roll Head Inactive"] = "Roll Head Active";
["Tap Fake"] = "Tap Note";
--
["Hold Topcap Inactive"] = "Hold Topcap Active";
["Hold Body Inactive"] = "Hold Body Active";
["Hold Body Active"] = "Hold Body Active";
["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
["Hold Tail Inactive"] = "Hold Tail Active";
--
["Roll Topcap Active"] = "Hold Topcap Active";
["Roll Body Active"] = "Hold Body Active";
["Roll Bottomcap Active"] = "Hold Bottomcap Active";
["Roll Tail Active"] = "Hold Tail Active";
--
["Roll Topcap Inactive"] = "Hold Topcap Active";
["Roll Body Inactive"] = "Hold Body Active";
["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
["Roll Tail Inactive"] = "Hold Tail Active";
}
Noteskin.ButtonRedirs = {
Center = "Center";
UpLeft = "UpLeft";
UpRight = "UpRight";
DownLeft = "DownLeft";
DownRight = "DownRight";
}
Noteskin.BaseRotX = {
Center = 0;
UpLeft = 0;
UpRight = 0;
DownLeft = 0;
DownRight = 0;
}
Noteskin.BaseRotY = {
Center = 0;
UpLeft = 0;
UpRight = 180;
DownLeft = 0;
DownRight = 180;
}
local function func()
local sButton = Var "Button"
local sElement = Var "Element"
if Noteskin.bBlanks[sElement] then
local t = Def.Actor {};
if Var "SpriteOnly" then
t = LoadActor( "_blank" );
end
return t
end
--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
local ElementToLoad = Noteskin.ElementRedirs[sElement]
if not ElementToLoad then
ElementToLoad = sElement
end
--update: ahora receptor también
if sElement == "Explosion"
or sElement == "Tap Lift"
or sElement == "Tap Mine"
or sElement == "Receptor"
then
sButton = "UpLeft"
end
local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad)
--Graficos separados para holds y rolls
--if string.find(sElement,"Hold") or string.find(sElement,"Roll") then
if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then
--if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then
path = NOTESKIN:GetPath(sButton,ElementToLoad)
end
local t = LoadActor(path)
local bRotate = Noteskin.PartsToRotate[ElementToLoad]
--rotate by default
if bRotate == nil then bRotate = true end
if bRotate then
t.BaseRotationX=Noteskin.BaseRotX[sButton]
t.BaseRotationY=Noteskin.BaseRotY[sButton]
end
return t
end
Noteskin.Load = func
Noteskin.CommonLoad = func
return Noteskin
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@@ -0,0 +1,40 @@
return Def.ActorFrame {
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
NoneCommand=cmd(playcommand,"Glow");
PressCommand=cmd(playcommand,"Glow");
W1Command=cmd(setstate,0;playcommand,"W2");
W2Command=cmd(setstate,0;playcommand,"Glow");
W3Command=cmd(setstate,1;playcommand,"Glow");
W4Command=cmd(setstate,2;playcommand,"Glow");
W5Command=cmd();
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(setstate,0;playcommand,"Glow");
GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
NoneCommand=cmd(playcommand,"Glow");
PressCommand=cmd(playcommand,"Glow");
W1Command=cmd(setstate,0;playcommand,"W2");
W2Command=cmd(setstate,0;playcommand,"Glow");
W3Command=cmd(setstate,1;playcommand,"Glow");
W4Command=cmd(setstate,2;playcommand,"Glow");
W5Command=cmd();
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(setstate,0;playcommand,"Glow");
GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
HoldingOnCommand=cmd(visible,true);
HoldingOffCommand=cmd(visible,false);
};
}
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+21
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@@ -0,0 +1,21 @@
local t = Def.ActorFrame{}
t[#t+1] = LoadActor("UpLeft_blend")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b376dFF");effectcolor2,color("#9b376dFF");fadetop,0.5);
}
t[#t+1] = LoadActor("UpLeft_blend")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc517633");effectclock,"bgm";effecttiming,1,0,0,0;);
}
t[#t+1] = LoadActor("UpLeft_fill")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF"));
}
t[#t+1] = LoadActor("UpLeft border");
return t
+3
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@@ -0,0 +1,3 @@
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,2);
}
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+22
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@@ -0,0 +1,22 @@
return Def.ActorFrame {
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Base";
InitCommand=cmd(animate,0;setstate,0);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Glow";
InitCommand=cmd(animate,0;setstate,1);
OnCommand=cmd(effectclock,"bgm";diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF00");effecttiming,1,0,0,0);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Tap";
InitCommand=cmd(animate,0;setstate,2;zoom,1;diffusealpha,0;blend,'BlendMode_Add');
PressCommand=cmd(diffuse,color("#FFFFAA");stoptweening;zoom,1.1;linear,0.1;diffusealpha,0.6;zoom,1);
LiftCommand=cmd(diffuse,color("#FFFFAA");stoptweening;diffusealpha,0.6;zoom,1;linear,0.15;zoom,1.2;diffusealpha,0);
};
}
+27
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@@ -0,0 +1,27 @@
local t = Def.ActorFrame{}
t[#t+1] = LoadActor("UpLeft_blend")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b376d66");effectcolor2,color("#9b376d66"));
}
t[#t+1] = LoadActor("UpLeft_blend")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc517666");effectclock,"bgm";effecttiming,1,0,0,0;);
}
t[#t+1] = LoadActor("UpLeft_blend")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF");fadetop,1);
}
t[#t+1] = LoadActor("UpLeft_fill")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF"));
}
t[#t+1] = LoadActor("UpLeft border");
return t
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@@ -0,0 +1,4 @@
return NOTESKIN:LoadActor("UpLeft","Hold Head")..{
--InitCommand=cmd(rotationy,180);
--BaseRotationY=180;
};
+3
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@@ -0,0 +1,3 @@
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,-2);
}
@@ -0,0 +1,8 @@
return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
Frames = {
{ Frame = 0 };
{ Frame = 1 };
{ Frame = 2 };
};
--InitCommand=cmd(rotationy,180);
};
@@ -0,0 +1,4 @@
return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
--InitCommand=cmd(rotationy,180);
--BaseRotationY=180;
};
@@ -0,0 +1 @@
UpLeft border
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+30
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@@ -0,0 +1,30 @@
[NoteDisplay]
AnimationIsBeatBased=0
TapNoteAnimationLength=0.25
TapMineAnimationLength=0.25
TapLiftAnimationLength=0.25
TapFakeAnimationLength=0.25
HoldHeadAnimationLength=0.25
HoldTopCapAnimationLength=0.25
HoldBottomCapAnimationLength=0.25
HoldBodyAnimationLength=0.25
HoldTailAnimationLength=0.25
HoldLetGoGrayPercent=1
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=0
HoldActiveIsAddLayer=0
[Center]
[DownLeft]
[DownRight]
[UpLeft]
[UpRight]
+12 -7
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@@ -92,7 +92,7 @@ INT_PTR CALLBACK LoadingWindow_Win32::DlgProc( HWND hWnd, UINT msg, WPARAM wPara
self=(LoadingWindow_Win32 *)GetWindowLong(hWnd,DWL_USER);
}
#if(WINVER >= 0x0601)
#ifdef PROGRESS_IN_TASKBUTTON
if (self && msg == self->taskbarCreatedEvent && !self->pTaskbarList) {
HRESULT hr = CoCreateInstance(CLSID_TaskbarList, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&self->pTaskbarList));
if (SUCCEEDED(hr)) {
@@ -142,7 +142,7 @@ INT_PTR CALLBACK LoadingWindow_Win32::DlgProc( HWND hWnd, UINT msg, WPARAM wPara
case WM_DESTROY:
#if(WINVER >= 0x0601)
#ifdef PROGRESS_IN_TASKBUTTON
if (self->pTaskbarList) {
self->pTaskbarList->Release();
self->pTaskbarList = NULL;
@@ -205,7 +205,7 @@ LoadingWindow_Win32::LoadingWindow_Win32()
cceData.dwICC=ICC_PROGRESS_CLASS;
InitCommonControlsEx(&cceData);
#if(WINVER >= 0x0601)
#ifdef PROGRESS_IN_TASKBUTTON
pTaskbarList=NULL;
taskbarCreatedEvent=RegisterWindowMessage("TaskbarButtonCreated");
@@ -281,11 +281,13 @@ void LoadingWindow_Win32::SetProgress(const int progress)
m_progress=progress;
HWND hwndItem = ::GetDlgItem( hwnd, IDC_PROGRESS );
::SendMessage(hwndItem,PBM_SETPOS,progress,0);
#if(WINVER >= 0x0601)
#ifdef PROGRESS_IN_TASKBUTTON
if(pTaskbarList) {
pTaskbarList->SetProgressValue(hwnd, m_progress, m_totalWork);
}
#endif
}
void LoadingWindow_Win32::SetTotalWork(const int totalWork)
@@ -293,11 +295,13 @@ void LoadingWindow_Win32::SetTotalWork(const int totalWork)
m_totalWork=totalWork;
HWND hwndItem = ::GetDlgItem( hwnd, IDC_PROGRESS );
SendMessage(hwndItem,PBM_SETRANGE32,0,totalWork);
#if(WINVER >= 0x0601)
#ifdef PROGRESS_IN_TASKBUTTON
if(pTaskbarList) {
pTaskbarList->SetProgressValue(hwnd, m_progress, m_totalWork);
}
#endif
}
void LoadingWindow_Win32::SetIndeterminate(bool indeterminate) {
@@ -306,7 +310,8 @@ void LoadingWindow_Win32::SetIndeterminate(bool indeterminate) {
HWND hwndItem = ::GetDlgItem( hwnd, IDC_PROGRESS );
if(indeterminate) {
#if(WINVER >= 0x0601)
#ifdef PROGRESS_IN_TASKBUTTON
if(pTaskbarList) {
pTaskbarList->SetProgressState(hwnd, TBPF_INDETERMINATE);
}
@@ -316,7 +321,7 @@ void LoadingWindow_Win32::SetIndeterminate(bool indeterminate) {
} else {
SendMessage(hwndItem,PBM_SETMARQUEE,0,0);
SetWindowLong(hwndItem,GWL_STYLE, (~PBS_MARQUEE) & GetWindowLong(hwndItem,GWL_STYLE));
#if(WINVER >= 0x0601)
#ifdef PROGRESS_IN_TASKBUTTON
if(pTaskbarList) {
pTaskbarList->SetProgressState(hwnd, TBPF_NORMAL);
}
+5 -1
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@@ -10,6 +10,10 @@
#include "archutils/Win32/AppInstance.h"
#if(WINVER >= 0x0601)
#define PROGRESS_IN_TASKBUTTON
#endif
#ifdef PROGRESS_IN_TASKBUTTON
#include "Shobjidl.h"
#endif
@@ -35,7 +39,7 @@ private:
DWORD pumpThreadId;
HANDLE guiReadyEvent;
#if(WINVER >= 0x0601)
#ifdef PROGRESS_IN_TASKBUTTON
UINT taskbarCreatedEvent;
ITaskbarList3 *pTaskbarList;
#endif