Next, be careful with merge conflicts.
Also, keep consistent newlines.
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("Center_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#9b873766");effectcolor2,color("#9b873766"));
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}
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t[#t+1] = LoadActor("Center_blend")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb75266");effectclock,"bgm";effecttiming,1,0,0,0;);
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}
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t[#t+1] = LoadActor("Center_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF");fadetop,1);
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}
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t[#t+1] = LoadActor("Center_fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF"));
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}
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t[#t+1] = LoadActor("Center_feet")..{
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InitCommand=cmd(blend,Blend.Add;diffusealpha,0.6);
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}
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t[#t+1] = LoadActor("Center border");
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return t
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