fix m not restarting sample music in the editor
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@@ -267,8 +267,21 @@ static void StartQueuedSounds()
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while( g_MusicsToPlay.read( &pMusic, 1 ) )
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{
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/* Don't bother starting this music if there's another one in the queue after it. */
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/* Actually, it's a little trickier: the editor gives us a stop and then a sound in
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* quick succession; if we ignore the stop, we won't rewind the sound if it was
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* already playing. We don't want to waste time loading a sound if it's going
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* to be replaced immediately, though. So, if we have more music in the queue,
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* then forcibly stop the current sound. */
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if( !g_MusicsToPlay.num_readable() )
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StartMusic( *pMusic );
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else
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{
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CHECKPOINT;
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LockMutex L( *g_Mutex );
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if( g_Playing->m_Music->IsPlaying() )
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g_Playing->m_Music->StopPlaying();
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g_Playing->m_Music->Unload();
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}
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delete pMusic;
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}
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}
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