This commit is contained in:
Jason Felds
2011-02-27 23:13:30 -05:00
4 changed files with 13 additions and 9 deletions
@@ -263,7 +263,7 @@ function SpeedMods()
Choices = GetSpeedMods(),
LoadSelections = function(self, list, pn)
local pMods = GAMESTATE:GetPlayerState(pn):GetPlayerOptions("ModsLevel_Preferred")
local pMods = GAMESTATE:GetPlayerState(pn):GetPlayerOptionsString("ModsLevel_Preferred")
for i = 1,table.getn(self.Choices) do
if string.find(pMods, self.Choices[i]) then
list[i] = true
+2 -2
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@@ -140,7 +140,7 @@ Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcol
[MusicWheel]
FadeSeconds=1
SwitchSeconds=0.10
SwitchSeconds=0.08
RandomPicksLockedSongs=true
RouletteSwitchSeconds=0.05
RouletteSlowDownSwitches=5
@@ -162,7 +162,7 @@ ScrollBarOnCommand=visible,false
; self:rotationx( rotationx_radians * 180/math.pi ); --[[ to degrees end]] \
; end;
ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*46 ); end
NumWheelItems=13
NumWheelItems=11
MusicWheelSortOnCommand=fov,90;
MusicWheelSortOffCommand=fov,90;
MusicWheelItemSortOnCommand=zoomy,0;bounceend,0.15;zoomy,1
+9 -5
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@@ -42,7 +42,6 @@
#include <ctime>
#include <set>
GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
#define NAME_BLACKLIST_FILE "/Data/NamesBlacklist.txt"
@@ -161,7 +160,7 @@ GameState::GameState() :
m_Environment = new LuaTable;
// Don't reset yet; let the first screen do it, so we can use PREFSMAN and THEME.
// Reset();
//Reset();
// Register with Lua.
{
@@ -254,7 +253,7 @@ void GameState::Reset()
m_MultiPlayerStatus[p] = MultiPlayerStatus_NotJoined;
FOREACH_PlayerNumber( pn )
MEMCARDMAN->UnlockCard( pn );
// m_iCoins = 0; // don't reset coin count!
//m_iCoins = 0; // don't reset coin count!
m_bMultiplayer = false;
m_iNumMultiplayerNoteFields = 1;
*m_Environment = LuaTable();
@@ -399,7 +398,7 @@ void GameState::UnjoinPlayer( PlayerNumber pn )
}
}
/* handle multiplayer join? */
/* xxx: handle multiplayer join? -aj */
namespace
{
@@ -426,7 +425,7 @@ namespace
}
};
// Handle an input that can join a player. Return true if the player joined
// Handle an input that can join a player. Return true if the player joined.
bool GameState::JoinInput( PlayerNumber pn )
{
// When AutoJoin is enabled, join all players on a single start press.
@@ -1461,6 +1460,11 @@ void GameState::LoadNoteSkinMetrics( PlayerNumber pn )
RString m_sNoteSkin = m_pPlayerState[pn]->m_PlayerOptions.GetStage().m_sNoteSkin;
RString sStepsType = StringConversion::ToString( this->m_pCurSteps[pn]->m_StepsType );
LOG->Trace("Loading Row/Col/Size values for Noteskin %s | StepsType: %s",m_sNoteSkin.c_str(),sStepsType.c_str());
//m_iNoteSkinRowSpacing[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "RowSpacing" );
// todo: allow per-column spacing values? -aj
m_iNoteSkinColSpacing[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ColSpacing" );
m_iNoteSkinArrowSize[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ArrowSize" );
}
*/
+1 -1
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@@ -215,8 +215,8 @@ public:
BroadcastOnChange<bool> m_bGameplayLeadIn;
// Metricable noteskin things
//void LoadNoteSkinMetrics( PlayerNumber pn );
/*
void LoadNoteSkinMetrics( PlayerNumber pn );
int m_iNoteSkinColSpacing[NUM_PLAYERS];
int m_iNoteSkinArrowSize[NUM_PLAYERS];
*/