remove old macro, transition
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@@ -136,25 +136,11 @@ LuaFunction( X##ToString, X##ToString( (X) IArg(1) ) );
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#define LuaStringToX(X) \
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LuaFunction( StringTo##X, (X) StringTo##X( SArg(1) ) );
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#define LuaXType(X, CNT, Prefix, bCapitalize) \
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static void Lua##X(lua_State* L) \
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{ \
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FOREACH_ENUM( X, CNT, i ) \
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{ \
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RString s = X##Names[i]; \
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if( bCapitalize ) \
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s.MakeUpper(); \
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LUA->SetGlobal( Prefix+s, i ); \
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} \
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LUA->SetGlobal( Prefix "INVALID", CNT+1 ); \
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} \
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REGISTER_WITH_LUA_FUNCTION( Lua##X );
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#define LuaDeclareType(X) \
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namespace LuaHelpers { bool FromStack( lua_State *L, X &Object, int iOffset ); } \
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namespace LuaHelpers { void Push( const X &Object, lua_State *L ); }
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#define LuaXType2(X, CNT, Prefix) \
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#define LuaXType(X, CNT, Prefix) \
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static void Lua2##X(lua_State* L) \
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{ \
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EnumTraits<X>::Invalid = enum_add2( CNT, 1 ); \
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@@ -169,7 +155,7 @@ static void Lua2##X(lua_State* L) \
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EnumTraits<X>::EnumToString.SetFromStack( L ); \
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EnumTraits<X>::EnumToString.PushSelf( L ); \
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lua_setglobal( L, #X ); \
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/* Create the StringToEnum table: { "UnlockEntry_ArcadePoints" = 0, "UnlockEntry_DancePoints" = 0 } */ \
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/* Create the StringToEnum table: { "UnlockEntry_ArcadePoints" = 0, "UnlockEntry_DancePoints" = 1 } */ \
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lua_newtable( L ); \
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FOREACH_ENUM( X, CNT, i ) \
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{ \
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@@ -190,6 +176,8 @@ const char *EnumTraits<X>::szName = #X; \
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namespace LuaHelpers { bool FromStack( lua_State *L, X &Object, int iOffset ) { Object = Enum::Check<X>( L, iOffset ); return true; } } \
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namespace LuaHelpers { void Push( const X &Object, lua_State *L ) { Enum::Push<X>( L, Object ); } }
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#define LuaXType2 LuaXType
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#endif
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/*
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