Turns out we don't need PlayerJoined in [ScreenSelectMaster] UpdateOnMessage after all.
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@@ -1706,9 +1706,7 @@ MorePage2OnCommand=visible,false
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MorePage2OffCommand=
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MorePage2OffCommand=
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IdleCommentSeconds=0
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IdleCommentSeconds=0
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IdleTimeoutSeconds=0
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IdleTimeoutSeconds=0
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# xxx: apparently this isn't needed, according to Chris Danford, but it makes
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UpdateOnMessage=""
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# things work, so we're keeping it in until the problem is fixed.
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UpdateOnMessage="PlayerJoined"
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[ScreenSelectMasterBlank]
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[ScreenSelectMasterBlank]
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Fallback="ScreenSelectMaster"
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Fallback="ScreenSelectMaster"
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