Can't forget theme stuff.

This commit is contained in:
Jason Felds
2011-05-23 20:28:01 -04:00
13 changed files with 50 additions and 26 deletions
+5 -4
View File
@@ -2609,7 +2609,7 @@ ItemsLongRowSharedX=SCREEN_CENTER_X+150
ItemOnCommand=
ColorSelected=color("0.5,1,0.5,1")
ColorNotSelected=color("1,1,1,1")
ColorDisabled=color("0.5,0.5,0.5,1")
ColorDisabled=color("0.65,0,0,1")
TweenSeconds=0
[ScreenMiniMenuContext]
@@ -3711,10 +3711,11 @@ RowInitCommand=halign,0.5;valign,0.5;zoom,0.8;x,75;y,45;shadowlength,1
OptionRowNormalMetricsGroup="OptionRowMiniMenuEditHelp"
[OptionRowMiniMenuEditHelp]
# Help menu ( Keys & Stuff )
Fallback="OptionRowMiniMenu"
TitleX=SCREEN_CENTER_X-312
TitleOnCommand=halign,0;strokecolor,color("#222222CC");shadowlength,1;zoom,0.9
TitleOnCommand=halign,0;strokecolor,color("#222222FF");shadowlength,1;zoom,0.75
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
local indexOffset = itemIndex-(numItems-1)/2; \
@@ -3726,8 +3727,8 @@ ItemsEndX=SCREEN_CENTER_X+260
ItemsLongRowP1X=SCREEN_CENTER_X+260
ItemsLongRowP2X=SCREEN_CENTER_X+260
ItemOnCommand=x,SCREEN_CENTER_X+176;halign,0;strokecolor,color("#222222CC");shadowlength,1;zoom,0.9
ColorDisabled=color("1,1,1,1")
ItemOnCommand=x,SCREEN_CENTER_X+176;halign,0;strokecolor,color("#222222CC");shadowlength,1;zoom,0.75
ColorDisabled=Color("Orange")
[ScreenMiniMenuMainMenu]
Fallback="ScreenMiniMenu"
@@ -61,4 +61,8 @@ t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,WideScale(math.floor(SCREEN_CENTER_X*0.3)-8,math.floor(SCREEN_CENTER_X*0.5)-8);y,SCREEN_CENTER_Y);
CreateStats( PLAYER_1 );
};
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,WideScale(math.floor(SCREEN_CENTER_X*1.7)+8,math.floor(SCREEN_CENTER_X*1.5)+8);y,SCREEN_CENTER_Y);
CreateStats( PLAYER_2 );
};
return t
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@@ -1,4 +1,25 @@
local t = Def.ActorFrame {};
local function GetEdits( in_Song, in_StepsType )
if in_Song then
local sSong = in_Song;
local sCurrentStyle = GAMESTATE:GetCurrentStyle();
local sStepsType = in_StepsType;
local iNumEdits = 0;
if sSong:HasEdits( sStepsType ) then
local tAllSteps = sSong:GetAllSteps();
for i,Step in pairs(tAllSteps) do
if Step:IsAnEdit() and s:GetStepsType() == sStepsType then
iNumEdits = iNumEdits + 1;
end
end
return iNumEdits;
else
return iNumEdits;
end
else
return 0;
end
end;
t[#t+1] = Def.ActorFrame {
LoadActor("_Background");
};
@@ -6,12 +27,12 @@ t[#t+1] = Def.ActorFrame {
for idx,diff in pairs(Difficulty) do
local sDifficulty = ToEnumShortString( diff );
local tLocation = {
Beginner = 16,
Easy = 16*2,
Medium = 16*3,
Hard = 16*4,
Challenge = 16*5,
Edit = 16*7,
Beginner = 32*-1.25,
Easy = 32*-0.25,
Medium = 32*0.75,
Hard = 32*1.75,
Challenge = 32*2.75,
Edit = 32*4.75,
};
t[#t+1] = Def.ActorFrame {
SetCommand=function(self)
@@ -27,14 +48,12 @@ for idx,diff in pairs(Difficulty) do
local steps = song:GetOneSteps( st, diff );
if steps then
meter = steps:GetMeter();
if meter >= 50 then
meter = "!";
end;
--
if diff == 'Difficulty_Edit' then
meter = meter .. " Edit";
end;
end;
end;
meter = GetEdits( song, st ) .. ' Edit';
end
end
end
c.Meter:settext( meter );
self:playcommand( bHasStepsTypeAndDifficulty and "Show" or "Hide" );
end;
+8 -8
View File
@@ -878,26 +878,26 @@ SortOrderSongChosenCommand=linear,0.25;diffusealpha,0;
SortOrderOffCommand=bouncebegin,0.15;zoomy,0;
#
ShowStageDisplay=true
StageDisplayX=SCREEN_CENTER_X-160-64
StageDisplayY=SCREEN_TOP+160-96+4
StageDisplayOnCommand=draworder,105;fov,90;zoom,0.75;zoomy,0;sleep,0.35;smooth,0.35;zoomy,0.75
StageDisplayX=SCREEN_LEFT+192+32
StageDisplayY=SCREEN_TOP+24+3
StageDisplayOnCommand=skewx,-0.125;draworder,105;fov,90;zoom,0.675;zoomy,0;sleep,0.35;smooth,0.35;zoomy,0.675
StageDisplayOffCommand=linear,0.25;zoomy,0;
#
ShowDifficultyDisplay=not GetGamePrefB("AutoSetStyle") and not GAMESTATE:IsCourseMode()
# ShowDifficultyDisplay=not GetUserPrefB("UserPrefAutoSetStyle") and not GAMESTATE:IsCourseMode()
DifficultyDisplayX=SCREEN_CENTER_X-160+64
DifficultyDisplayY=SCREEN_TOP+160-96+4
DifficultyDisplayX=SCREEN_CENTER_X-160
DifficultyDisplayY=SCREEN_TOP+160-96+2
DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.35;smooth,0.35;zoomy,1
DifficultyDisplayOffCommand=linear,0.25;zoomy,0;
#
BannerX=SCREEN_CENTER_X-160
BannerY=SCREEN_TOP+160-36
BannerY=SCREEN_TOP+160-36+4
BannerOnCommand=draworder,-1;scaletoclipped,256,80;visible,true;ztest,1;addy,-SCREEN_CENTER_Y;decelerate,0.35;addy,SCREEN_CENTER_Y
BannerOffCommand=bouncebegin,0.15;zoomx,0;
#
ShowBannerFrame=true
BannerFrameX=SCREEN_CENTER_X-160
BannerFrameY=SCREEN_TOP+160-36
BannerFrameY=SCREEN_TOP+160-36+4
BannerFrameOnCommand=draworder,105;addy,-SCREEN_CENTER_Y;decelerate,0.35;addy,SCREEN_CENTER_Y
BannerFrameOffCommand=bouncebegin,0.15;zoomx,0;
#
@@ -1200,7 +1200,7 @@ ItemsLongRowSharedX=SCREEN_CENTER_X+200
ItemOnCommand=zoom,0.6375
ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.9,0.9,0.9,1")
ColorNotSelected=color("0.5,0.5,0.5,1")
[ScreenMiniMenuContext]
PageOnCommand=visible,false
+1 -1
View File
@@ -667,7 +667,7 @@ struct SpeedSegment
* @brief Sets up the SpeedSegment with specified values.
* @param i The row this activates.
* @param p The percentage to use. */
SpeedSegment(int i, float p): m_iStartRow(0),
SpeedSegment(int i, float p): m_iStartRow(i),
m_fPercent(p), m_fWait(0), m_usMode(0) {}
/**