Load the actor for the current stage only and only show Event Mode during Regular play.
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@@ -1,21 +1,18 @@
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local t = Def.ActorFrame {};
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local InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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t[#t+1] = LoadActor("horizon") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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InitCommand=InitCommand;
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};
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t[#t+1] = LoadActor("sun") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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InitCommand=InitCommand;
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};
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local pm = GAMESTATE:GetPlayMode();
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-- This relies on play modes and stages having the same naming for
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-- everything but Regular.
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local stage = pm == 'PlayMode_Regular' and GAMESTATE:GetCurrentStage() or
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'Stage_' .. string.sub(pm, 10);
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t[#t+1] = LoadActor( stage ) .. {
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InitCommand=InitCommand;
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OnCommand=cmd(cropbottom,1;linear,0.5;cropbottom,0;sleep,10;);
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};
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local InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
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local OnCommand=cmd(cropbottom,1;linear,0.5;cropbottom,0;sleep,10;);
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local function AddChild( i )
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t[#t+1] = LoadActor( i ) .. {
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InitCommand=InitCommand;
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OnCommand=OnCommand;
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Condition=GAMESTATE:GetCurrentStage() == i;
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};
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end
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for i in ivalues(Stage) do
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AddChild( i );
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end
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return t;
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