Fix a Player 2 assist tick / clap bug.
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@@ -1393,7 +1393,7 @@ void ScreenGameplay::PlayTicks()
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/* TODO: Allow all players to have ticks. Not as simple as it looks.
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* If a loop takes place, it could make one player's ticks come later
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* than intended. Any help here would be appreciated. -Wolfman2000 */
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Player &player = *m_vPlayerInfo[0].m_pPlayer;
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Player &player = *m_vPlayerInfo[GAMESTATE->GetMasterPlayerNumber()].m_pPlayer;
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const NoteData &nd = player.GetNoteData();
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m_GameplayAssist.PlayTicks( nd, player.GetPlayerState() );
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}
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