unjoin failed players
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@@ -39,8 +39,14 @@ void ScreenContinue::BeginScreen()
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// unjoin all players with 0 stages left
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// unjoin all players with 0 stages left
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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{
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{
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bool bNoStagesLeft = GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit[p] >= PREFSMAN->m_iSongsPerPlay;
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bool bPlayerDone = GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit[p] >= PREFSMAN->m_iSongsPerPlay;
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if( bNoStagesLeft )
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if( !STATSMAN->m_vPlayedStageStats.empty() )
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{
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const StageStats &ss = STATSMAN->m_vPlayedStageStats.back();
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if( ss.m_player[p].m_bFailed )
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bPlayerDone = true;
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}
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if( bPlayerDone )
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GAMESTATE->UnjoinPlayer( p );
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GAMESTATE->UnjoinPlayer( p );
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}
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}
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