From 9556754d30bce0d7188d551e97a1c58a3543c23a Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 24 Apr 2007 18:17:52 +0000 Subject: [PATCH] unjoin failed players --- stepmania/src/ScreenContinue.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenContinue.cpp b/stepmania/src/ScreenContinue.cpp index d5bbea9d25..abee503402 100644 --- a/stepmania/src/ScreenContinue.cpp +++ b/stepmania/src/ScreenContinue.cpp @@ -39,8 +39,14 @@ void ScreenContinue::BeginScreen() // unjoin all players with 0 stages left FOREACH_HumanPlayer( p ) { - bool bNoStagesLeft = GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit[p] >= PREFSMAN->m_iSongsPerPlay; - if( bNoStagesLeft ) + bool bPlayerDone = GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit[p] >= PREFSMAN->m_iSongsPerPlay; + if( !STATSMAN->m_vPlayedStageStats.empty() ) + { + const StageStats &ss = STATSMAN->m_vPlayedStageStats.back(); + if( ss.m_player[p].m_bFailed ) + bPlayerDone = true; + } + if( bPlayerDone ) GAMESTATE->UnjoinPlayer( p ); }