fix confusing SDL error message

This commit is contained in:
Glenn Maynard
2004-05-20 23:50:34 +00:00
parent 0f566b0c7d
commit 9553f513c2
@@ -84,8 +84,15 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
#endif
if( SDL_InitSubSystem(SDL_INIT_VIDEO) == -1 )
RageException::Throw( "SDL_INIT_VIDEO failed: %s", mySDL_GetError().c_str() );
{
const CString err = mySDL_GetError();
/* Check for a confusing SDL error message. */
if( !err.CompareNoCase( "X11 driver not configured with OpenGL" ) )
RageException::Throw( "Your installation of SDL was not compiled with OpenGL enabled." );
RageException::Throw( "SDL_INIT_VIDEO failed: %s", err.c_str() );
}
/* Put them back. */
for( i = 0; i < SDL_NUMEVENTS; ++i)
mySDL_EventState((Uint8) i, EventEnabled[i]);
@@ -96,7 +103,7 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
mySDL_WM_SetIcon( p.sIconFile );
int flags = SDL_RESIZABLE | SDL_OPENGL; // | SDL_DOUBLEBUF; // no need for DirectDraw to be double-buffered
int flags = SDL_RESIZABLE | SDL_OPENGL;
if( !p.windowed )
flags |= SDL_FULLSCREEN;