fix confusing SDL error message
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@@ -84,8 +84,15 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
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#endif
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if( SDL_InitSubSystem(SDL_INIT_VIDEO) == -1 )
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RageException::Throw( "SDL_INIT_VIDEO failed: %s", mySDL_GetError().c_str() );
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{
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const CString err = mySDL_GetError();
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/* Check for a confusing SDL error message. */
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if( !err.CompareNoCase( "X11 driver not configured with OpenGL" ) )
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RageException::Throw( "Your installation of SDL was not compiled with OpenGL enabled." );
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RageException::Throw( "SDL_INIT_VIDEO failed: %s", err.c_str() );
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}
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/* Put them back. */
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for( i = 0; i < SDL_NUMEVENTS; ++i)
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mySDL_EventState((Uint8) i, EventEnabled[i]);
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@@ -96,7 +103,7 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
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mySDL_WM_SetIcon( p.sIconFile );
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int flags = SDL_RESIZABLE | SDL_OPENGL; // | SDL_DOUBLEBUF; // no need for DirectDraw to be double-buffered
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int flags = SDL_RESIZABLE | SDL_OPENGL;
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if( !p.windowed )
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flags |= SDL_FULLSCREEN;
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