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@@ -202,7 +202,7 @@ void StageStats::FinalizeScores( bool bSummary )
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m_multiPlayer[mp].m_HighScore = FillInHighScore( m_multiPlayer[mp], *GAMESTATE->m_pMultiPlayerState[mp], "", sPlayerGuid );
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m_multiPlayer[mp].m_HighScore = FillInHighScore( m_multiPlayer[mp], *GAMESTATE->m_pMultiPlayerState[mp], "", sPlayerGuid );
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}
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}
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// todo: check if player was CPU autoplay here? -aj
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// todo: don't save scores in autoplay -aj
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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{
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{
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const HighScore &hs = m_player[p].m_HighScore;
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const HighScore &hs = m_player[p].m_HighScore;
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