diff --git a/src/StageStats.cpp b/src/StageStats.cpp index ebd0f734f5..b7c5398eb4 100644 --- a/src/StageStats.cpp +++ b/src/StageStats.cpp @@ -202,7 +202,7 @@ void StageStats::FinalizeScores( bool bSummary ) m_multiPlayer[mp].m_HighScore = FillInHighScore( m_multiPlayer[mp], *GAMESTATE->m_pMultiPlayerState[mp], "", sPlayerGuid ); } - // todo: check if player was CPU autoplay here? -aj + // todo: don't save scores in autoplay -aj FOREACH_HumanPlayer( p ) { const HighScore &hs = m_player[p].m_HighScore;