draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet

This commit is contained in:
Chris Danford
2004-02-04 09:55:18 +00:00
parent 9c7d8a60c2
commit 9502f1c262
12 changed files with 96 additions and 25 deletions
+1 -1
View File
@@ -141,7 +141,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
// draw radar filling
const float fRadius = m_sprRadarBase.GetZoomedHeight()/2.0f*1.1f;
DISPLAY->SetTexture( NULL );
DISPLAY->ClearAllTextures();
DISPLAY->SetTextureModeModulate();
RageSpriteVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives