draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet

This commit is contained in:
Chris Danford
2004-02-04 09:55:18 +00:00
parent 9c7d8a60c2
commit 9502f1c262
12 changed files with 96 additions and 25 deletions
+1 -1
View File
@@ -119,7 +119,7 @@ void GrooveGraph::Mountain::Update( float fDeltaTime )
void GrooveGraph::Mountain::DrawPrimitives()
{
DISPLAY->SetTexture( NULL );
DISPLAY->ClearAllTextures();
DISPLAY->SetTextureModeModulate();
RageSpriteVertex v[4];