draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
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@@ -119,7 +119,7 @@ void GrooveGraph::Mountain::Update( float fDeltaTime )
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void GrooveGraph::Mountain::DrawPrimitives()
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{
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DISPLAY->SetTexture( NULL );
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DISPLAY->ClearAllTextures();
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DISPLAY->SetTextureModeModulate();
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RageSpriteVertex v[4];
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