duped
This commit is contained in:
@@ -1,455 +0,0 @@
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PRELIMINARY - - - - - - - - 05/03/2004
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Protocol version 4
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But 0x04 will be its version for inter-protocol purposes.
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This protocol is only intended to replace current protocol. Because current protocol
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not expanable
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SMLAN PROTCOL TCP/8765
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Protcol is entirelly packaged in EzSockets Data Packets (use send and receive packet)
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This will prevent any out-of-sync errors with future or past versions.
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The protocol is impervious to fragmented, or bonded TCP packets.
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Basic Representation:
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Octet 0123 4 5
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+----+-+---//--+
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|ssss|C|Payload|
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+----+-+---//--+
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ssss - size of packet, handled by ezsockets (if you're using C++)
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C - Command.
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Payload - variable size based on command
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The payload may contain more data than expected, i.e. new protocol version.
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In the following protocol, the term size means the size of the chunk of data.
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If the "size" is "NT" then that means it's a null-terminating string.
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"MSN" most significant 4 bits (byte/16)
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"LSN" least significant 4 bits (byte%16)
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Note: Primary player is 0x0, secondary player is 0x1
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CLIENT to SERVER protocol:
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000: No Operation
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Desc: This command will cause server to respond with a no op response.
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Payload: None
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Response: Server 001
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001: No Operation Response
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Desc: This command is used to respond to a no operation.
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Payload: None
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Response: None
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002: Hello
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Desc: This is the first packet from a client to server, stating below
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information (NOTE: Names are no longer sent in this packet)
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Payload:
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Size Description:
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1 Client protocol version
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NT Name of build of StepMania
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Response: Server 002
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003: Game Start Request
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Desc: This command is called once after most loading is done, and
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again immediately before the sound starts.
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Payload:
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Size Description
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MSN Primary player difficulty (feet) (0 for no player)
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LSN Secondary player difficulty (feet) (0 for no player)
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MSN Primary player difficulty (0=Beginner, 1=easy, etc.)
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LSN Second player difficulty (0=Beginner, 1=easy, etc.)
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MSN Start Position (0 is pre-sync, 1 is for sync)
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LSN Reserved
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NT Song Title
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NT Song Subtitle
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NT Song Artist
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NT Course Title (If none exists; make it just a null)
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NT Song Options (in string-format)
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NT Primary Player's options (Null if non-existant)
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NT Secondary Player's Options (Null if non-existant)
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Response: Server 003
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004: Game Over Notice
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Desc: This command is sent when end of game is encounterd
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Payload: None.
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Response: None.
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005: Game Status update
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Desc: Updates game info for each step
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Payload:
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Size Description
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MSN Player #
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Protocol <= 2
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LSN StepID
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1: Miss
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2: W5
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3: W4
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4: W3
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5: W2
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6: W1
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7: LetGo
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8: Held
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Protocol >= 3
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LSN StepID
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1: HitMine
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2: AvoidMine
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3: Miss
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4: W5
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5: W4
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6: W3
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7: W2
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8: W1
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9: LetGo
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10: Held
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MSN Projected Grade (StepMania enum int)
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LSN Reserved
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4 Net-order long containing score.
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2 Net-order int containing combo.
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2 Net-order int containing health.
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2 Net-order # containing offset
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32767 would be DEAD on the note
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If the user is hitting late, the # will be higher
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It if the user is exactly 0.25 seconds off, the
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number will be different by 500, if 0.5, it will be
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different by 1000.
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Response: None.
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006: Style Update (PLEASE NOTE THIS HAS NOTHING TO DO WITH SERVER COMMAND 6)
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Desc: This is sent when a style is chosen.
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Size:
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1 # of enabled players (1 means 1, 2 means 2)
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1 Player # (0 means 1st, 1 means 2nd)
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NT Player Name for #
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(Additional player's and #'s) (enabled players ONLY)
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Response: None
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007: Chat message
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Desc: The user typed a message for general chat.
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Size:
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NT Message
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008: Request Start Game and Tell server existance/non existance of song.
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Desc: The user selected a song on a Net-enabled selection
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Size:
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1 Usage of message
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0: (in response to server 8) User has specified song
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1: (in response to server 8) User does NOT have specified song
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2: User requested a start game on given song
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NT Song Title (As gotten by GetTranslitMainTitle)
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NT Song Artist (As Gotten by GetTranslitArtist)
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NT Song Subtitle (As gotten by GetTranslitSubTitle)
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009: //Reserved
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010: User entered/exited Network Music Selection Screen
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Size:
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1
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0: exited ScreenNetSelectMusic
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1: entered ScreenNetSelectMusic
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2: **Not Sent**
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3: entered options screen
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4: exited the evaluation screen
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5: entered evaluation screen
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6: exited ScreenNetRoom
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7: entered ScreenNetRoom
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011: User has changed player options
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Size:
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NT Player 0's options
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NT Player 1's options
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012: SMOnline Packet. //SPECIAL CASE!!!
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NOTE: The smonline packet is not defined here.
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The SMLan packet 12 is a wrapper for the SMOnline packet.
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This is so that we can have "protection" of sorts when
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it comes to the coding of SMOnline, so we don't have to
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use the lower level commands when dealing with SMOnline.
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Size:
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1 SMOnline command //This used to say 2, but it looks like 1 in all cases
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<VARIABLE> SMOnline data
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013: Reserved
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SERVER to CLIENT protocol: (begins at 128)
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NOTE: Server responses always add 128, thus a server response for no operation
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is 128, not 000
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000(128):No Operation
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Desc: This command will cause server to respond with a no op response.
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Payload: None
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Response: Server 001
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001(129):No Operation Response
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Desc: This command is used to respond to a no operation.
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Payload: None
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Response: None
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002(130):Server Hello Response
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Desc: This introduces the server.
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Payload:
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Size Description
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1 Server protocol version //NOTE: if protocol version is 128+, then this
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server is an SMOnline server
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NT Server Name
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4 Random key ( at the moment only used for an alternate login method )
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003(131):Allow Start
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Desc: This will cause the client to start the game.
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Payload: None
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Response: None
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004(132):Game over stats
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Desc: this packet is send in response to the game over packet
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it contains information regarding how well each player did.
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Payload:
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1 # of players sent in this packet (active players)
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The way this works is to send every player's info for a given
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field. Like every player's score will be sent first, then every
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player's grade.
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1 First player's player ID
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<Other player's IDs>
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4 Score
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<Other player's scores>
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1 Grade
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<Other player's Grades>
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1 Difficulty (0=beginner, 1=light, etc.)
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<Other player's difficulties>
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#this next chunk of step types is actually reversed
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2 miss
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<Other player's misses>
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2 boo
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<Other player's boos>
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2 good (All players)
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2 great (All players)
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2 perfect (All players)
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2 marvelous (All players)
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2 ok (All players)
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2 max_combo (All players)
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NT Player's options
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<Other player's options>
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005:(133)Scoreboard update
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Desc: This will update the client's scoreboard.
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Payload:
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Size
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1 Which section
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0: Names
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1: Combos
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2: Projected Grades
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1 # of players to display
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If Names, then:
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1 Player in first place's index
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1 Player in second place's index
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...
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1 Last player's index
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If Combos, then:
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2 First player's combo
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2 Second Player's combo
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...
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2 Last player's combo
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If Project grades
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1 Player 1's grade (in the same format used when reporting projected grades)
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1 Player 2's grade
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...
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1 Last player's projected grade
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006:(134)System Message (PLEASE NOTE THIS HAS NOTHING TO DO WITH CLIENT COMMAND 6)
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Desc: Send system message to user
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Payload:
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Size Description
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NT Message
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007:(135)Chat Message
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Desc: Add a chat message to the chat window on some StepMania screens.
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Payload:
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Size Description
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NT Message
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008:(136)Tell client to start song/ask if client has song
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Desc: The user selected a song on a Net-enabled selection
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Size:
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1 Usage of message
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0: See if client has song
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1: See if client has song, if so, scroll to song
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2: See if client has song, if so, scroll to song, and play that song
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3: Blindly start song
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NT Song Title (As gotten by GetTranslitMainTitle)
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NT Song Artist (As Gotten by GetTranslitArtist)
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NT Song Subtitle (As gotten by GetTranslitSubTitle)
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009:(137)Update user list
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Desc: This sends all the users currently connected
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Size:
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1 Max # of players
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1 # of players in this packet
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1 Player 0's status
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NT Player 0's name (if there is no player here... make it a null (""))
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1 Player 1's status
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NT Player 1's name
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...
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1 Last player's status
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NT Last player's name
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Status:
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0 Inative (no info on this user yet)
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1 Active (you know who it is)
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2 In Selection Screen
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3 In Options
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4 In Evaluation
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010:(138)Force change to Networking select music screen.
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Size:
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NT Set Specified gametype
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NT Set Specified style
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011:(139)Reserved
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012:(140)SMOnline Packet. //SPECIAL CASE!!!
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NOTE: The smonline packet is not defined here.
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The SMLan packet 12 is a wrapper for the SMOnline packet.
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This is so that we can have "protection" of sorts when
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it comes to the coding of SMOnline, so we don't have to
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use the lower level commands when dealing with SMOnline.
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Size:
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1 SMOnline command
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<VARIABLE> SMOnline data
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013:(141)Formatted information packet
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Desc: Send formatted information regarding the server back to the player.
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NOTE: The purpose of this function is alternatively to be a broadcast
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packet. (You can expect it via UDP broadcast)
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Size:
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NT Server Name
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2 Port the server is listening on
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2 Number of players connected
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014:(142)Attack Client
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Size:
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1 Player Number
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4 Time to Last (in MS)
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NT Text describing modifiers.
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----------------------------------------------------------------
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Client SMOnline packets:
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000: Send Login Information
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Size:
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1 Player Number
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1 Encryption text
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0: MD5 hash
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1: MD5 ( MD5 hash + salt ) (salt is plain text, base 10 string )
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NT Username
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NT Password
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Note: The client is not permitted to use method (1) for authentication
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if the salt it received from the server is 0
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001: User asks to enter room
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Size:
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1 Enter/Exit?
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0: User wishes to exit room
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1: User wishes to enter room
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NT Room Name (Used when entering rooms)
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NT Password (Empty if password not used)
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002: Create a new Room
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Size:
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1 Room Type
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0: Normal room (has sub rooms)
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1: Game room (no sub rooms)
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NT Room Title
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NT Room Description
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NT Room Password (blank if no password)
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003: Requests Room Info
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Size:
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NT Room Name
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Server SMOnline packets:
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000: Login Response
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1 Approval Status
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0: Approved
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1: Approval Failed
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NT Login response (plain text)
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001: Room Update (Changing rooms)
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Size:
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1 Type of update
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0: Change Room Title
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1: Update List of other rooms (or games)
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If Room Title Update:
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NT Room Title
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NT Room Description
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1 Type of room:
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0: Chat room
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1: Game room
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1 Allows creation of sub room.
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0: Does not allow creation of subrooms
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1: Allows creation of subrooms
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If Room List Update:
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1 Number of rooms
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NT Room1 Title
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NT Room1 Description
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NT Room2 Title
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NT Room2 Description
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...
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NT RoomN Title
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NT RoomN Description
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Room Status appended for reverse compatibility
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1 Room1 Status
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0: Normal Room
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1: Unused
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2: Room in game
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3: First stage of song selection has been done
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4: Second stage of song selection has been done
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1 Room2 Status
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...
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1 RoomN Status
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Room Flags appended for reverse compatibility
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1 Room1 Flags
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bit 0: Passworded if true
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1 Room2 Status
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...
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1 RoomN Status
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002: Request general information from server.
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1 Format for stats
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0: Normal unformatted stats
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003: Room Info
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Size:
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NT Last Song Title
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NT Last Song Subtitle
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NT Last Song Artist
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1 Num Players
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1 Max Players
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NT Player1 Name
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...
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NT PlayerN Name
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Reference in New Issue
Block a user