Cleanup and simplify metrics

This commit is contained in:
Josh Allen
2006-08-14 16:51:31 +00:00
parent 9ee66decab
commit 94ccc62a4b
+35 -36
View File
@@ -19,7 +19,7 @@ void RoomInfoDisplay::DeployInfoBox()
{ {
if (m_state == CLOSED) if (m_state == CLOSED)
{ {
SET_XY_AND_ON_COMMAND( this ); ON_COMMAND( this );
m_state = OPEN; m_state = OPEN;
} }
} }
@@ -34,72 +34,71 @@ void RoomInfoDisplay::RetractInfoBox()
void RoomInfoDisplay::Load( RString sType ) void RoomInfoDisplay::Load( RString sType )
{ {
DEPLOY_DELAY.Load(sType, "DeployDelay"); DEPLOY_DELAY.Load( sType, "DeployDelay" );
RETRACT_DELAY.Load(sType, "RetractDelay"); RETRACT_DELAY.Load( sType, "RetractDelay" );
PLAYERLISTX.Load(sType, "PlayerListElementX"); PLAYERLISTX.Load( sType, "PlayerListElementX" );
PLAYERLISTY.Load(sType, "PlayerListElementY"); PLAYERLISTY.Load( sType, "PlayerListElementY" );
PLAYERLISTOFFSETX.Load(sType, "PlayerListElementOffsetX"); PLAYERLISTOFFSETX.Load( sType, "PlayerListElementOffsetX" );
PLAYERLISTOFFSETY.Load(sType, "PlayerListElementOffsetY"); PLAYERLISTOFFSETY.Load( sType, "PlayerListElementOffsetY" );
m_state = LOCKED;
m_bg.Load( THEME->GetPathG(m_sName,"Background") ); m_bg.Load( THEME->GetPathG(m_sName,"Background") );
m_bg->SetName("Background"); m_bg->SetName( "Background" );
this->AddChild(m_bg); this->AddChild( m_bg );
m_Title.LoadFromFont( THEME->GetPathF(sType,"text") ); m_Title.LoadFromFont( THEME->GetPathF(sType,"text") );
m_Title.SetName("RoomTitle"); m_Title.SetName( "RoomTitle" );
m_Title.SetShadowLength( 0 ); m_Title.SetShadowLength( 0 );
m_Title.SetHorizAlign( align_left ); m_Title.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_Title); ON_COMMAND( m_Title );
this->AddChild(&m_Title); this->AddChild( &m_Title );
m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") ); m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") );
m_Desc.SetName("RoomDesc"); m_Desc.SetName( "RoomDesc" );
m_Desc.SetShadowLength( 0 ); m_Desc.SetShadowLength( 0 );
m_Desc.SetHorizAlign( align_left ); m_Desc.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_Desc); ON_COMMAND( m_Desc );
this->AddChild(&m_Desc); this->AddChild( &m_Desc );
m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") ); m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") );
m_lastRound.SetName("LastRound"); m_lastRound.SetName( "LastRound" );
m_lastRound.SetText("Last Round Info:"); m_lastRound.SetText( "Last Round Info:" );
m_lastRound.SetShadowLength( 0 ); m_lastRound.SetShadowLength( 0 );
m_lastRound.SetHorizAlign( align_left ); m_lastRound.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_lastRound); ON_COMMAND( m_lastRound );
this->AddChild(&m_lastRound); this->AddChild( &m_lastRound );
m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") ); m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songTitle.SetName("SongTitle"); m_songTitle.SetName( "SongTitle" );
m_songTitle.SetShadowLength( 0 ); m_songTitle.SetShadowLength( 0 );
m_songTitle.SetHorizAlign( align_left ); m_songTitle.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_songTitle); ON_COMMAND( m_songTitle );
this->AddChild(&m_songTitle); this->AddChild( &m_songTitle );
m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") ); m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songSub.SetName("SongSubTitle"); m_songSub.SetName( "SongSubTitle" );
m_songSub.SetShadowLength( 0 ); m_songSub.SetShadowLength( 0 );
m_songSub.SetHorizAlign( align_left ); m_songSub.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_songSub); ON_COMMAND( m_songSub );
this->AddChild(&m_songSub); this->AddChild( &m_songSub );
m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") ); m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songArtist.SetName("SongArtist"); m_songArtist.SetName( "SongArtist" );
m_songArtist.SetShadowLength( 0 ); m_songArtist.SetShadowLength( 0 );
m_songArtist.SetHorizAlign( align_left ); m_songArtist.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_songArtist); ON_COMMAND( m_songArtist );
this->AddChild(&m_songArtist); this->AddChild( &m_songArtist );
m_players.LoadFromFont( THEME->GetPathF(sType,"text") ); m_players.LoadFromFont( THEME->GetPathF(sType,"text") );
m_players.SetName("Players"); m_players.SetName( "Players" );
m_players.SetShadowLength( 0 ); m_players.SetShadowLength( 0 );
m_players.SetHorizAlign( align_left ); m_players.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_players); ON_COMMAND( m_players );
this->AddChild(&m_players); this->AddChild( &m_players );
SET_XY_AND_ON_COMMAND( this ); OFF_COMMAND( this );
OFF_COMMAND(this); FinishTweening();
StopTweening();
m_state = LOCKED;
} }
void RoomInfoDisplay::SetRoom( const RoomWheelData* roomData ) void RoomInfoDisplay::SetRoom( const RoomWheelData* roomData )