/* */
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@@ -216,6 +216,10 @@ bool GameState::HasEarnedExtraStage()
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GAMESTATE->m_pCurNotes[p]->GetDifficulty() != DIFFICULTY_CHALLENGE )
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continue; /* not hard enough! */
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/* XXX: if "choose EX" is enabled, then we should only grant EX2
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* if the chosen stage was the EX we would have chosen (the hardest
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* song or extra1.crs). Also, that song should be highlighted in the
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* music wheel. */
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if( m_CurStageStats.GetGrade((PlayerNumber)p) >= GRADE_AA )
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return true;
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}
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