Files
itgmania212121/stepmania/src/GameState.cpp
T
Glenn Maynard 94b20d1e95 /* */
2003-02-04 22:19:24 +00:00

242 lines
6.5 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: GameState
Desc: See Header.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Chris Gomez
-----------------------------------------------------------------------------
*/
#include "GameState.h"
#include "IniFile.h"
#include "GameManager.h"
#include "PrefsManager.h"
#include "InputMapper.h"
#include "Song.h"
#include "RageLog.h"
#include "ThemeManager.h"
GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
#define STAGE_COLOR_DEMO THEME->GetMetricC("GameState","StageColorDemo")
#define STAGE_COLOR( i ) THEME->GetMetricC("GameState",ssprintf("StageColor%d",i+1))
#define STAGE_COLOR_FINAL THEME->GetMetricC("GameState","StageColorFinal")
#define STAGE_COLOR_EXTRA1 THEME->GetMetricC("GameState","StageColorExtra1")
#define STAGE_COLOR_EXTRA2 THEME->GetMetricC("GameState","StageColorExtra2")
#define STAGE_COLOR_NONSTOP THEME->GetMetricC("GameState","StageColorNonstop")
#define STAGE_COLOR_ONI THEME->GetMetricC("GameState","StageColorOni")
#define STAGE_COLOR_ENDLESS THEME->GetMetricC("GameState","StageColorEndless")
#define STAGE_TEXT_DEMO THEME->GetMetric("GameState","StageTextDemo")
#define STAGE_TEXT_FINAL THEME->GetMetric("GameState","StageTextFinal")
#define STAGE_TEXT_EXTRA1 THEME->GetMetric("GameState","StageTextExtra1")
#define STAGE_TEXT_EXTRA2 THEME->GetMetric("GameState","StageTextExtra2")
GameState::GameState()
{
m_CurGame = GAME_DANCE;
m_iCoins = 0;
Reset();
ResetLastRanking();
}
GameState::~GameState()
{
}
void GameState::Reset()
{
int p;
m_CurStyle = STYLE_INVALID;
m_bPlayersCanJoin = false;
for( p=0; p<NUM_PLAYERS; p++ )
m_bSideIsJoined[p] = false;
// m_iCoins = 0; // don't reset coin count!
m_MasterPlayerNumber = PLAYER_INVALID;
m_sPreferredGroup = "";
for( p=0; p<NUM_PLAYERS; p++ )
m_PreferredDifficulty[p] = DIFFICULTY_INVALID;
m_SongSortOrder = SORT_GROUP;
m_PlayMode = PLAY_MODE_INVALID;
m_bEditing = false;
m_bDemonstration = false;
m_iCurrentStageIndex = 0;
m_pCurSong = NULL;
for( p=0; p<NUM_PLAYERS; p++ )
m_pCurNotes[p] = NULL;
m_pCurCourse = NULL;
ResetMusicStatistics();
m_CurStageStats = StageStats();
m_vPassedStageStats.clear();
for( p=0; p<NUM_PLAYERS; p++ )
m_PlayerOptions[p] = PlayerOptions();
m_SongOptions = SongOptions();
}
void GameState::ResetLastRanking()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_LastRankingCategory[p] = (RankingCategory)-1;
m_iLastRankingIndex[p] = -1;
}
}
void GameState::ResetMusicStatistics()
{
m_fMusicSeconds = 0;
m_fSongBeat = 0;
m_fCurBPS = 10;
m_bFreeze = false;
m_bPastHereWeGo = false;
}
int GameState::GetStageIndex()
{
return m_iCurrentStageIndex;
}
bool GameState::IsFinalStage()
{
if( PREFSMAN->m_bEventMode )
return false;
return m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages-1;
}
bool GameState::IsExtraStage()
{
if( PREFSMAN->m_bEventMode )
return false;
return m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages;
}
bool GameState::IsExtraStage2()
{
if( PREFSMAN->m_bEventMode )
return false;
return m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages+1;
}
CString GameState::GetStageText()
{
if( m_bDemonstration ) return STAGE_TEXT_DEMO;
else if( IsFinalStage() ) return STAGE_TEXT_FINAL;
else if( IsExtraStage() ) return STAGE_TEXT_EXTRA1;
else if( IsExtraStage2() ) return STAGE_TEXT_EXTRA2;
int iStageNo = m_iCurrentStageIndex+1;
CString sNumberSuffix;
if( ( (iStageNo/10) % 10 ) == 1 ) // in the teens (e.g. 19, 213)
{
sNumberSuffix = "th";
}
else // not in the teens
{
const int iLastDigit = iStageNo%10;
switch( iLastDigit )
{
case 1: sNumberSuffix = "st"; break;
case 2: sNumberSuffix = "nd"; break;
case 3: sNumberSuffix = "rd"; break;
default:sNumberSuffix = "th"; break;
}
}
return ssprintf( "%d%s", iStageNo, sNumberSuffix.GetString() );
}
RageColor GameState::GetStageColor()
{
if( m_bDemonstration ) return STAGE_COLOR_DEMO;
else if( m_PlayMode==PLAY_MODE_NONSTOP ) return STAGE_COLOR_NONSTOP;
else if( m_PlayMode==PLAY_MODE_ONI ) return STAGE_COLOR_ONI;
else if( m_PlayMode==PLAY_MODE_ENDLESS ) return STAGE_COLOR_ENDLESS;
else if( IsFinalStage() ) return STAGE_COLOR_FINAL;
else if( IsExtraStage() ) return STAGE_COLOR_EXTRA1;
else if( IsExtraStage2() ) return STAGE_COLOR_EXTRA2;
else return STAGE_COLOR( min(m_iCurrentStageIndex,4) );
}
GameDef* GameState::GetCurrentGameDef()
{
ASSERT( m_CurGame != GAME_INVALID ); // the game must be set before calling this
return GAMEMAN->GetGameDefForGame( m_CurGame );
}
const StyleDef* GameState::GetCurrentStyleDef()
{
ASSERT( m_CurStyle != STYLE_INVALID ); // the style must be set before calling this
return GAMEMAN->GetStyleDefForStyle( m_CurStyle );
}
bool GameState::IsPlayerEnabled( PlayerNumber pn )
{
if( m_CurStyle == STYLE_INVALID ) // if no style set (we're in TitleMenu, ConfigInstruments or something)
return true; // allow input from both sides
switch( GetCurrentStyleDef()->m_StyleType )
{
case StyleDef::TWO_PLAYERS_TWO_CREDITS:
return true;
case StyleDef::ONE_PLAYER_ONE_CREDIT:
case StyleDef::ONE_PLAYER_TWO_CREDITS:
return pn == m_MasterPlayerNumber;
default:
ASSERT(0); // invalid style type
return false;
}
}
bool GameState::HasEarnedExtraStage()
{
if( PREFSMAN->m_bEventMode )
return false;
if( (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage()) )
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
if( GAMESTATE->m_pCurNotes[p]->GetDifficulty() != DIFFICULTY_HARD &&
GAMESTATE->m_pCurNotes[p]->GetDifficulty() != DIFFICULTY_CHALLENGE )
continue; /* not hard enough! */
/* XXX: if "choose EX" is enabled, then we should only grant EX2
* if the chosen stage was the EX we would have chosen (the hardest
* song or extra1.crs). Also, that song should be highlighted in the
* music wheel. */
if( m_CurStageStats.GetGrade((PlayerNumber)p) >= GRADE_AA )
return true;
}
}
return false;
}
void GameState::GetFinalEvalStatsAndSongs( StageStats& statsOut, vector<Song*>& vSongsOut )
{
statsOut = StageStats();
// Show stats only for the latest 3 normal songs + passed extra stages
int iNumSongsToThrowAway = max( 0, PREFSMAN->m_iNumArcadeStages-3 );
for( unsigned i=iNumSongsToThrowAway; i<GAMESTATE->m_vPassedStageStats.size(); i++ )
{
statsOut += GAMESTATE->m_vPassedStageStats[i];
vSongsOut.push_back( GAMESTATE->m_vPassedStageStats[i].pSong );
}
}