Abort tweens, to make sure everything has a chance to tween off
if the difficulty screen is rushed through.
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@@ -443,6 +443,9 @@ void ScreenSelectDifficulty::TweenOffScreen()
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{
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{
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int p;
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int p;
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for( p=0; p < m_SubActors.GetSize(); p++ )
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m_SubActors[p]->StopTweening();
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for( p=0; p<NUM_PAGES; p++ )
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for( p=0; p<NUM_PAGES; p++ )
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{
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{
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if( p == 0 && SelectedSomethingOnPage2() )
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if( p == 0 && SelectedSomethingOnPage2() )
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