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@@ -332,8 +332,6 @@ void Player::Load( const NoteData& noteData )
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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GAMESTATE->ResetNoteSkinsForPlayer( m_pPlayerState );
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// init steps
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m_NoteData.Init();
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bool bOniDead = GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY &&
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@@ -776,16 +774,10 @@ void Player::ApplyWaitingTransforms()
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LOG->Trace( "Applying transform '%s' from %f to %f to '%s'", mod.sModifiers.c_str(), fStartBeat, fEndBeat,
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GAMESTATE->m_pCurSong->GetTranslitMainTitle().c_str() );
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if( po.m_sNoteSkin != "" )
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GAMESTATE->SetNoteSkinForBeatRange( m_pPlayerState, po.m_sNoteSkin, fStartBeat, fEndBeat );
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NoteDataUtil::TransformNoteData( m_NoteData, po, GAMESTATE->GetCurrentStyle()->m_StepsType, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat) );
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}
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m_pPlayerState->m_ModsToApply.clear();
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// Cache used NoteSkins now, not on the next update.
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if( m_pNoteField )
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m_pNoteField->RefreshBeatToNoteSkin();
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}
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void Player::DrawPrimitives()
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