missed commit

This commit is contained in:
Glenn Maynard
2006-01-13 05:47:11 +00:00
parent 8e0b4e9fed
commit 949eafd8b8
-8
View File
@@ -332,8 +332,6 @@ void Player::Load( const NoteData& noteData )
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
GAMESTATE->ResetNoteSkinsForPlayer( m_pPlayerState );
// init steps
m_NoteData.Init();
bool bOniDead = GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY &&
@@ -776,16 +774,10 @@ void Player::ApplyWaitingTransforms()
LOG->Trace( "Applying transform '%s' from %f to %f to '%s'", mod.sModifiers.c_str(), fStartBeat, fEndBeat,
GAMESTATE->m_pCurSong->GetTranslitMainTitle().c_str() );
if( po.m_sNoteSkin != "" )
GAMESTATE->SetNoteSkinForBeatRange( m_pPlayerState, po.m_sNoteSkin, fStartBeat, fEndBeat );
NoteDataUtil::TransformNoteData( m_NoteData, po, GAMESTATE->GetCurrentStyle()->m_StepsType, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat) );
}
m_pPlayerState->m_ModsToApply.clear();
// Cache used NoteSkins now, not on the next update.
if( m_pNoteField )
m_pNoteField->RefreshBeatToNoteSkin();
}
void Player::DrawPrimitives()