correct base

This commit is contained in:
Glenn Maynard
2006-11-21 19:33:24 +00:00
parent 52009ae6ee
commit 93efb67216
+4 -4
View File
@@ -142,7 +142,7 @@ void ScreenSelect::Input( const InputEventPlus &input )
if( input.MenuI == MENU_BUTTON_COIN && input.type == IET_FIRST_PRESS )
this->UpdateSelectableChoices();
if( input.MenuI == MENU_BUTTON_START && Screen::JoinInput(input.pn) )
if( input.MenuI == MENU_BUTTON_START && JoinInput(input.pn) )
{
if( input.type == IET_FIRST_PRESS )
this->UpdateSelectableChoices();
@@ -166,7 +166,7 @@ void ScreenSelect::Input( const InputEventPlus &input )
LOG->Trace("entered code for index %d", i);
m_aCodeChoices[i].Apply( input.pn );
}
Screen::Input( input ); // default input handler
ScreenWithMenuElements::Input( input ); // default input handler
}
void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
@@ -238,14 +238,14 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
GAMESTATE->PlayersFinalized();
}
Screen::HandleScreenMessage( SM );
ScreenWithMenuElements::HandleScreenMessage( SM );
}
void ScreenSelect::HandleMessage( const Message &msg )
{
this->UpdateSelectableChoices();
Screen::HandleMessage( msg );
ScreenWithMenuElements::HandleMessage( msg );
}
void ScreenSelect::MenuBack( const InputEventPlus &input )