diff --git a/stepmania/src/ScreenSelect.cpp b/stepmania/src/ScreenSelect.cpp index 69db6cb482..b0402a029e 100644 --- a/stepmania/src/ScreenSelect.cpp +++ b/stepmania/src/ScreenSelect.cpp @@ -142,7 +142,7 @@ void ScreenSelect::Input( const InputEventPlus &input ) if( input.MenuI == MENU_BUTTON_COIN && input.type == IET_FIRST_PRESS ) this->UpdateSelectableChoices(); - if( input.MenuI == MENU_BUTTON_START && Screen::JoinInput(input.pn) ) + if( input.MenuI == MENU_BUTTON_START && JoinInput(input.pn) ) { if( input.type == IET_FIRST_PRESS ) this->UpdateSelectableChoices(); @@ -166,7 +166,7 @@ void ScreenSelect::Input( const InputEventPlus &input ) LOG->Trace("entered code for index %d", i); m_aCodeChoices[i].Apply( input.pn ); } - Screen::Input( input ); // default input handler + ScreenWithMenuElements::Input( input ); // default input handler } void ScreenSelect::HandleScreenMessage( const ScreenMessage SM ) @@ -238,14 +238,14 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM ) GAMESTATE->PlayersFinalized(); } - Screen::HandleScreenMessage( SM ); + ScreenWithMenuElements::HandleScreenMessage( SM ); } void ScreenSelect::HandleMessage( const Message &msg ) { this->UpdateSelectableChoices(); - Screen::HandleMessage( msg ); + ScreenWithMenuElements::HandleMessage( msg ); } void ScreenSelect::MenuBack( const InputEventPlus &input )