remove unused
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@@ -1738,16 +1738,6 @@ Premium GameState::GetPremium() const
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return PREFSMAN->m_Premium;
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return PREFSMAN->m_Premium;
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}
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}
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bool GameState::IsPlayerInDanger( const PlayerState *pPlayerState ) const
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{
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return pPlayerState->m_HealthState == PlayerState::DANGER;
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}
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bool GameState::IsPlayerDead( const PlayerState *pPlayerState ) const
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{
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return pPlayerState->m_HealthState == PlayerState::DEAD;
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}
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float GameState::GetGoalPercentComplete( PlayerNumber pn )
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float GameState::GetGoalPercentComplete( PlayerNumber pn )
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{
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{
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const Profile *pProfile = PROFILEMAN->GetProfile(pn);
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const Profile *pProfile = PROFILEMAN->GetProfile(pn);
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@@ -176,8 +176,6 @@ public:
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void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
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void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
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float GetSongPercent( float beat ) const;
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float GetSongPercent( float beat ) const;
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bool IsPlayerInDanger( const PlayerState *pPlayerState ) const;
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bool IsPlayerDead( const PlayerState *pPlayerState ) const;
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bool AllAreInDangerOrWorse() const;
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bool AllAreInDangerOrWorse() const;
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bool AllHumanHaveComboOf30OrMoreMisses() const;
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bool AllHumanHaveComboOf30OrMoreMisses() const;
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bool OneIsHot() const;
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bool OneIsHot() const;
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