diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 2e72beb46b..975489a1d8 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -1738,16 +1738,6 @@ Premium GameState::GetPremium() const return PREFSMAN->m_Premium; } -bool GameState::IsPlayerInDanger( const PlayerState *pPlayerState ) const -{ - return pPlayerState->m_HealthState == PlayerState::DANGER; -} - -bool GameState::IsPlayerDead( const PlayerState *pPlayerState ) const -{ - return pPlayerState->m_HealthState == PlayerState::DEAD; -} - float GameState::GetGoalPercentComplete( PlayerNumber pn ) { const Profile *pProfile = PROFILEMAN->GetProfile(pn); diff --git a/stepmania/src/GameState.h b/stepmania/src/GameState.h index e37d3a7ac5..94ecd312cc 100644 --- a/stepmania/src/GameState.h +++ b/stepmania/src/GameState.h @@ -176,8 +176,6 @@ public: void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer ); float GetSongPercent( float beat ) const; - bool IsPlayerInDanger( const PlayerState *pPlayerState ) const; - bool IsPlayerDead( const PlayerState *pPlayerState ) const; bool AllAreInDangerOrWorse() const; bool AllHumanHaveComboOf30OrMoreMisses() const; bool OneIsHot() const;