fix unintended early break
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@@ -342,7 +342,6 @@ void LightsManager::Update( float fDeltaTime )
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{
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{
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m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_MENULEFT] = true;
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m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_MENULEFT] = true;
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m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_MENURIGHT] = true;
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m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_MENURIGHT] = true;
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break;
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}
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}
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}
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}
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}
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}
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