add DefaultSong, move DefaultSort into GameState, show machine scores for edits
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@@ -175,7 +175,6 @@ void PaneDisplay::SetContent( PaneContents c )
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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const Trail *pTrail = GAMESTATE->m_pCurTrail[m_PlayerNumber];
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const Profile *pProfile = PROFILEMAN->IsPersistentProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : NULL;
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bool bIsEdit = pSteps && pSteps->GetDifficulty() == DIFFICULTY_EDIT;
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if( (g_Contents[c].req&NEED_NOTES) && !pSteps )
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goto done;
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@@ -224,8 +223,6 @@ void PaneDisplay::SetContent( PaneContents c )
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case SONG_MACHINE_HIGH_NAME: /* set val for color */
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case SONG_MACHINE_HIGH_SCORE:
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CHECKPOINT;
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if( bIsEdit )
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goto done; // no machine scores for edits
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val = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps).GetTopScore().fPercentDP;
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break;
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