Sprite -> AutoActor
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@@ -15,7 +15,7 @@ ScoreDisplayRave::ScoreDisplayRave()
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m_lastLevelSeen = ATTACK_LEVEL_1;
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this->AddChild( &m_sprFrameBase );
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this->AddChild( m_sprFrameBase );
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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{
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@@ -24,7 +24,7 @@ ScoreDisplayRave::ScoreDisplayRave()
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this->AddChild( &m_sprMeter[i] );
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}
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this->AddChild( &m_sprFrameOverlay );
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this->AddChild( m_sprFrameOverlay );
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m_textLevel.LoadFromFont( THEME->GetPathF("ScoreDisplayRave","level") );
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m_textLevel.SetText( "1" );
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