fix swapped rolls/holds
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@@ -1006,9 +1006,9 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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// that the user made. Dragging the hold bigger can only absorb and remove
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// that the user made. Dragging the hold bigger can only absorb and remove
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// other taps, so dragging won't cause us to exceed the note limit.
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// other taps, so dragging won't cause us to exceed the note limit.
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if( EditIsBeingPressed(EDIT_BUTTON_LAY_MINE_OR_ROLL) )
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if( EditIsBeingPressed(EDIT_BUTTON_LAY_MINE_OR_ROLL) )
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m_NoteDataEdit.AddHoldNote( iCol, iStartRow, iEndRow, TAP_ORIGINAL_HOLD_HEAD );
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else
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m_NoteDataEdit.AddHoldNote( iCol, iStartRow, iEndRow, TAP_ORIGINAL_ROLL_HEAD );
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m_NoteDataEdit.AddHoldNote( iCol, iStartRow, iEndRow, TAP_ORIGINAL_ROLL_HEAD );
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else
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m_NoteDataEdit.AddHoldNote( iCol, iStartRow, iEndRow, TAP_ORIGINAL_HOLD_HEAD );
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}
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}
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if( EditIsBeingPressed(EDIT_BUTTON_SCROLL_SELECT) )
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if( EditIsBeingPressed(EDIT_BUTTON_SCROLL_SELECT) )
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