param.Difficulty -> param.CustomDifficulty; make this work again
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@@ -1889,7 +1889,7 @@ FrameX=0
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FrameY=0
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FrameY=0
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FrameOnCommand=
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FrameOnCommand=
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FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
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FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
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FrameSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
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FrameSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
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NumTicks=10
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NumTicks=10
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MaxTicks=14
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MaxTicks=14
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TicksX=0
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TicksX=0
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@@ -1902,17 +1902,17 @@ ZeroMeterString="?"
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MeterX=30
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MeterX=30
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MeterY=0
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MeterY=0
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MeterOnCommand=shadowlength,0
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MeterOnCommand=shadowlength,0
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MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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MeterSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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ShowDescription=true
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ShowDescription=true
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DescriptionX=-10
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DescriptionX=-10
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DescriptionY=0
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DescriptionY=0
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DescriptionOnCommand=shadowlength,0;uppercase,true;
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DescriptionOnCommand=shadowlength,0;uppercase,true;
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DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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DescriptionSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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ShowAutogen=true
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ShowAutogen=true
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AutogenX=40
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AutogenX=40
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AutogenY=0
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AutogenY=0
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AutogenOnCommand=
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AutogenOnCommand=
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AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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AutogenSetCommand=%function(self,param) if param.CustomDifficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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ShowStepsType=false
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ShowStepsType=false
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StepsTypeX=0
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StepsTypeX=0
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StepsTypeY=0
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StepsTypeY=0
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